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Trouble Exporting Rigged Mesh From 3DS Max 2013


Iccarus Infinity
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Hi there. I'm having some issues trying to export a rigged mesh from 3DS Max 2013. I've got the latest FBX plugin installed and have the mesh all properly rigged without issues. Following the tutorial to export a rigged mesh from 3DS, I select my rigged model and export selected with the proper settings (as I've seen in numerous videos). When I go to upload the mesh to SL the rigging is not there at all. I feel like I am missing something but I am not certain what.

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Would anyone be able to assist me with this? It's been bugging the crap out of me for days.

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Have you checked the Gotchas and workarounds section on this page?

http://wiki.secondlife.com/wiki/Mesh/Exporting_a_mesh_from_3ds_Max

Probably it's an issue of missing some of the 21 mandatory mBones in the dae file. And if you are using "fitted mesh C_BONES" as well, add these bones to the number of mbones.

Lets say you have all 26 mbones added, and you are using 6 C_BONES as well, add those to the joint array count.

Like 26 mBones + 6 C_Bones would be 32.

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