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Software for Avatar Creation?


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For mesh, including mesh avatar shapes, Blender, which is free, or LightWave or Maya, which are not.

For skins and other textures, GIMP, which is free, or Photoshop, which is not.

For "regular" avatar shapes, just use the Appearance sliders.  Don't expect to make a lot of money though, anyone can use sliders.  And your shapes won't be very popular if they are No Modify...and if they are Modify, you won't sell that many because everyone will just copy the slider settings.

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For mesh, including mesh avatar shapes, Blender, which is free, or LightWave or Maya, which are not.

For skins and other textures, GIMP, which is free, or Photoshop, which is not.

For "regular" avatar shapes, just use the Appearance sliders.  Don't expect to make a lot of money though, anyone can use sliders.  And your shapes won't be very popular if they are No Modify...and if they are Modify, you won't sell that many because everyone will just copy the slider settings.

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As long as you are talking about standard-issue avatars (not custom-made ones), you can creates shapes by manipulating the sliders when you are in Appearance mode >> Edit Shape.  You don't need any special tools.  Custom avatars cannot be modified, except by their creator.

Skins are "painted" on the avatar body.  Assuming that you have a UV map for the avatar, all you need is a good graphics programs that can handle layers (Photoshop, GIMP, and PaintShop Pro are the most commonly used ones).  If you want to get fancy (and spend more money) you can get true 3D programs like Mudbox, but I suspect that only people who are doing a lot of design work in RL make that investment.

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