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Question regarding permissions


Sexxxy Viper
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I'm new to building and am unsure about setting permissions. I know how to set them but what I'm not sure about is when to set them.

1) Do I have to set permission on textures before I apply the texture to a prim?

2) For linked items, do I set permissions on the individual prims before I link them or after?

Thanks in advance,

Viper

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Hi Sexxxy

No I do not normally apply permissions before I apply textures, even textures I have designed myself.

As to your second point I do this after I have linked prims.

If you need any further help you are welcome to IM me in world and I can help you further and point you in the direction of some great self teaching places and resources in world.

Galatea

CEO B & G Companies (incl B & G Designs)

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Hi Viper,

1) You can set permission to texture before you apply them, yes. I have not noticed that when you do, that they will effect the permissions on the build.

2) You can link all pieces together and then set permissons for the whole "link-set", or you can do them one at a time. However, one at a time would take a long time to do if you have 256 (max) prims to link.   Also, you can however set the permission on the first rezzed prim to your choosing and then make copies (shift+drag) and that prim and the next prim (and so on) will retain those permisions as the one that you DRAG is the first one dropped/rezzed. Hope this helps

 

Edited because I had it in html mode, and lines ran together, ugh!

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Most textures sold in Second Life are sold full perm. People who buy them can use for personal use or for creations they make to sell. The usual proviso by the texture seller is that the textures themselves cannot be resold. If you want to make textures for personal use only by those who buy then make that clear when selling them. Actually you won't have to worry about people using your textures for creations for sale as nobody will buy them under those conditions anyway.

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ACUALLY... setting NO Trans on a sculptie MAP will retain that NO TRANSFER status when applied to a Sculpted prim.

 

If you set the Sculpted MAP to No Tranfer and then send it to your friend/alt and have them apply it, the prim becomes NO TRANS automatically regardless of the Prim Permissions.

Yes, it is YOUR prim, but, but you used a NO Trans MAP on it.

 

To use No Transfer Sculptie MAPS (and I might miss a few steps since it's been awhile).

1) rez a prim

2) change it to  Sculpted Build type

3) Drag and drop the MAP onto the prim (just as you would a texture)

3a) Doesnt matter if it's alpha or not, SL reads alpha as a texture.

4) Edit that prim (with the MAP as the texture) and SHIFT+DRAG (to make a copy)

5) Goto the OBJECT tab and click the Sculptie SWATCH (big window)

6) Click on the Eyedropper

7) LEFT click on the Prim that you applied the NO TRANS MAP on.

 

Stand back and watch the magic!

 

Hope this helps

 

@Nyll

Actually, you're wrong, but we will NOT dwell on drama.

People pay good money for no trans textures and use on their own builds (houses, malls, things that are **NOT** for sale).

I know -I- do and will continue to do so. I -respect- those that spend the time making them and not to mention the years of expereince that they may or may not have!

 

Hope this helps

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