Psistorm Voxel Posted May 11, 2014 Share Posted May 11, 2014 Once again me, breaking things left and right it would seem.The problem this time around is this. My avatar uses the default SL mesh, clipped and re-rigged/imported to enable use of materials on the default-ish SL body shape. I've conquered the rigging issues now, but one weird problem remains.I did the male body the other day, and while it is on a female shape, everything looks fine. But the moment I transition to male, everything bulges out weirdly and deforms wrong.Thus my question: How do I properly rig something to a male base shape? The skeletons and influences from the source files seemed to be identical as near as I could tell, so why is the male shape breaking things so badly? I want my head/hands/etc to also blend proper with the base SL avatar for this project, so their seams bulging out on a male shape is a pretty huge problem. Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now