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Laurent Bechir

Bounding box much bigger on Second Life than in Blender

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Hello,

How comes that the bounding box of an object in Second Life can be much bigger than the one I see in Blender. It's a little object, an adornment jewelry, and on Second Life, its bounding box is at least 4 times its size.

 

Thank you

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I think folks need a photo of your problem or more info. I have uploaded jewelry with no issue. I use Blender.

 

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Hi

As Chic has already mentioned a couple of images would help :)

Just a guess.......if your mesh objects bounding box is smaller than 0.01m in any axis in Blender, it will be scaled up to the SL minimum size of an object, 0.01m when rezzed in world:

Minimum.png

 

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Thank you for all your answers. I think I've made a confusion between bounding box and resizing box. I show you on pictures. 

First picture with bounding box in Blender

2 objets sur Blender.jpg

 

Second picture ; bounding box in Second Life

1er objet.jpg

 

Third picture, the resizing box in Second Life which seems much too big for the object inside :

2eme objet.jpg

 

Sorry for the confusion, and I hope this time it is clear :)

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hi again

Hmmmm !

You say the second picture shows your mesh's bounding box but to me it looks more like in edit mode (with ctrl + shft keys held down) ready to be re-sized ? 

Can you explain more how you are getting the second and the  third images?

 

Your mesh was uploaded to SL in 2 parts ?

You say in the second image  "1ere partie  boite de redimentionnement aux meme proportions que l'object"

and in the third image you say " 2eme partie boite de redimentionnement disproportinee"

Have you tried Applying Rotation, Scale and Location ( ctrl + A ) to both mesh objects before uploading ?

 

( Note to see Bounding box in SL : Develop > Render Metadata > Bounding Boxes )

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This is a classic.

The Objects have to many vertices. Reduce your vertexcount and the bounding box will fit again.

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