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World wide bandwith problems?
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Question
Linda Brynner
I've been reading an older article ( 2008 ) from zdNet that worldwide shortage of bandwith is about to happen within a few years (it was in Dutch, sorry). Specially Google and the USA in general seem to be massive users on world scale. It was advised ISP’s to change to fiber connections. I think Linden Lab has already done that earlier in their effort to make SL more stable, however in SL we are of course also highly depended on hopping points in our internet connections to the LL’s servers.
I have also noticed ~10% packet losses on lever3.net servers which are used to connect to second life, at least to their website. Although I could understand that the region servers may be separated from the secondlife.com, could it very much explain the packet losses sometimes seen in-world in the statistics window ( Ctrl-Shift-1), as I have seen connected to their website with a virtual route tracer reporting packet losses at lever3.net.
Can anyone confirm all this, because if this is all true can it be another reason why the growth of Second Life stalls in terms of concurrent users and regions? In other words, more than ( let’s say ) 100k unique simultaneously logins likely becomes highly technically problematic and out of control of LL due to world wide bandwith developments and structural packet losses at hopping points?
If so is it also the reason why LL pushes behind the firewall solutions and not pushing the SL grid in any advertisement?
Maybe a Linden could also reply here... maybe
Thank you in advance, Linda
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