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Why does something I created with less than 20 prims have a land impact of 109?


Aamiene Despres
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Details can be found in this SL Community article:

http://community.secondlife.com/t5/Mesh/Prims-Prim-Equivalent-Land-Impact-a-too-long-guide/td-p/1293579

A new [more accurate] Land Impact Accounting System was created with the addition of Mesh to the SL Grid.

I would guess that some of your shaped objects and / or sculpts or Mesh objects are being counted with an eye towards the new accounting system. You can see how each physical prim affects the total by editing the fountain and selecting Edit Linked and reviewing the More Info option in the Land Impact  reporting area.

This is a link to the article authored by LL:

http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-land-impact/ta-p/974163

 

 

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If you link a mesh item to a linkset containing regular prims, this switches the whole linkset over to the mesh accounting system.    Sometimes this reduces the Land Impact.   Sometimes it causes it to go up dramatically.   There is a fix when this happens.

First, using edit linked parts, go through the linkset prim by prim and change the  Physics Shape Type (Features tab) of each prim  to Convex Hull.   

Has this reduced the LI to an acceptable level?   If not, consider changing the Physics Shape Type of  any spheres, toruses or sculpted prims to Physics Shape Type None.   This takes the physics cost of the prims out of the equation -- the physics cost of cut spheres and toruses is very high -- at the cost of making them, in effect, phantom.

 

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