Jump to content
  • 0
Sign in to follow this  
Rebekah Cavan

I am trying to export an object from SL into Blender, but cannot find any way to export. Any advice?

Question

  • 0

Objects made from prims in Second Life can't be exported directly as mesh objects.

There are some tools available which will let you build a prim object, and will then generate a mesh from the object that you can then download from a web site and import into Blender, for example this one:  https://marketplace.secondlife.com/p/Mesh-Generator-Convert-Prim-into-Mesh/5445477

I haven't used that particular item and cannot vouch for it.  However, I will say that I expect learning to use Blender to create things from scratch will probably be more flexible (and a heck of a lot cheaper!)

  • Like 1

Share this post


Link to post
Share on other sites

4 answers to this question

Recommended Posts

  • 0

Objects made from prims in Second Life can't be exported directly as mesh objects.

There are some tools available which will let you build a prim object, and will then generate a mesh from the object that you can then download from a web site and import into Blender, for example this one:  https://marketplace.secondlife.com/p/Mesh-Generator-Convert-Prim-into-Mesh/5445477

I haven't used that particular item and cannot vouch for it.  However, I will say that I expect learning to use Blender to create things from scratch will probably be more flexible (and a heck of a lot cheaper!)

  • Like 1

Share this post


Link to post
Share on other sites
  • 0

Certain TPVs (inc Singularity) have this option. Select the object and in Tools there

are options to save as OBJ or DAE (which can be imported to Blender). Be aware that the item

must be totally yours and also the models exported will need a lot of cleaning up but

its a great way to get into Blender =^^=

  • Like 1

Share this post


Link to post
Share on other sites
  • 0

I do this often. If you are using Firestorm it can be done. Lets say you build an object out of multiple prims. After it is linked. Right click the object and follow these instructions.

1. Click more

2. Click more

3. Click Save As

4. Select Collada.

5. Choose if you wish to save textures applied to your object.

6. Click save as and choose your file location.

7. Import into Blender

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...