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Rigged mesh Problem


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Hello i use 3ds max and ive been working on someting for two months now kinda new to rigging, so my problem is when i go to upload it its like super huge to the point its like almost as big as a sim. I use slav to use its skeleton is there any fix to this ?

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You could either set the viewport clipping in viewport settings (right click the little plus in the viewport corner) or use the bigger model, save the weight table and transfer it to the smaller model. I think you can also set the scale in the upload windows in SL.

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