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Fitted Mesh Skeleton


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Hello everyone, I was just curious about the fitted mesh skeleton that has been released. I'm using Maya and looking at the new bones added and trying to think of some of the possibilities here that are now available to us. I guess my thoughts are kinda scattered  but I am looking at the skeleton now and it's weights are actually weighted to these new bones that lay directly in the middle of all the default skeleton bones. I have a picture below for you to see what I mean. When selecting to weight paint the only bones that have influence are these new bones. Now I know it's for mesh clothing mostly but it's confusing me since of how this is rigged in the file. Are these new bones only for mesh clothing? So that you can scale the clothing off the body and not have it part of the default bones?

 And there is some physic's bones in there these here 

  • BUTT *
  • LEFT_PEC *
  • RIGHT_PEC *

So we can now use avatar physics once this is released?

 

I just wanted to be sure how this works if I attempt to use this new skeleton.

Untitled-2.jpg

http://img128.imagevenue.com/img.php?image=091152638_Untitled_2_122_485lo.jpg   <-- Full Size image.

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JackRipper666 wrote:

 And there is some physic's bones in there these here 
  • BUTT *
  • LEFT_PEC *
  • RIGHT_PEC *

So we can now use avatar physics once this is released?

Yes, body physics will work on clothes. Look the video here to see it in action (at 1:24 minute mark in the video):

 

http://community.secondlife.com/t5/Featured-News/Fitted-Mesh-Is-Here/ba-p/2461687

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