Jump to content

Deploys for the week of 2014-02-03 (Updated @ 2014-02-04 09:50PST)


You are about to reply to a thread that has been inactive for 2645 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Update: Added release notes for this week's RCs

 

Second Life Server (main channel)

The main channel will be updated to get the server maintenance project that was the RC channels last week.    This project includes a crash fix and a fix for a longstanding bug in llModifyLand().

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/14#14.01.22.285517

Scheduled Tuesday 2014-02-04 05:00-11:00 PST

 

Second Life RC BlueSteel, RC LeTigre, and RC Magnum:

All three RC channels will have rolling restarts on Wednesday, but the details of the release have not yet been finalized.  Stay tuned for updates.  and will receive a new maintenance project.  This project contains a crash fix.

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/14#14.02.03.286121
https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/14#14.02.03.286121
https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/14#14.02.03.286121

Scheduled Wednesday 2014-02-05 07:00-10:30 PST

 

We will be monitoring this thread as the code gets released, so feel free to note any observations you have about the server updates.  If you have a specific bug you'd like to report, please file a Jira.

Link to post
Share on other sites

Hi Maestro, Since the rolling restarts last week our magnum sim has been experiencing lockups by users at random points at any time but specifically on logging into the sim. Is this something that could be related to the new crash fix code where the person may just lock up instead of crash? Thanks for the help.

Link to post
Share on other sites

Hi MB, the crash fix actually was related to avatars connecting to a sim, so it's interesting that you noticed slowdowns there.  Do you have any times and locations of example incidents?  Also, what are the lockups like - does the sim appear to freeze for several seconds at a time to the local avatars?

Link to post
Share on other sites

Sure, the sim location is Kustom Klassics HQ and times are on every log in. A person will log in per normal conditions past the point of rezzing out of a cloud and most objects loaded and seen. For up to the next 3-4 minutes the viewer will lock for a few seconds then release then lock again as if trying to load something more. This is beyond the normal rezzing of objects within the draw distance. One thing to note, the better the computer the user has the less pronounced this problem is. Based on the performance of the users computer random lockups for a couple seconds occur during the avatars stay(findings verified based on connecting with three different computers of difference performance ranges).

Link to post
Share on other sites

Hm, I can't seem to trigger any viewer freezes when I login to Kustom Klassics HQ (or when I'm in the region with one avatar and log in with another to the same place).  Viewer FPS, Sim FPS, and ping time were stable for me.  I tested with 'Second Life 3.6.13 (284995) Dec 18 2013 12:24:35 (Second Life Release)'.

Since the issue seems to be consistent for you, I would reocmmend filing a viewer bug with specifics such which SLURLs to go to (maybe only certain areas of the region make the viewer freeze?) and perhaps some details about which blocks in Develop->Consoles->Fast Timers appear to be responsible for the pauses.

Link to post
Share on other sites
You are about to reply to a thread that has been inactive for 2645 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...