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Posed mesh statues and skin weighting

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I'm trying to make a posed mesh statue in Maya. I got my skin bound to the skeleton and posed it the way I want. When I upload it, if I include skin weights, the preview shows the correct pose. After I rez it, it goes back to the T position. If I don't include skin weights it only shows the T position. Detaching the skin in Maya results in it going back to the T position.

My question: How can I lock the skin in position so it keeps the pose?

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I know in blender there is a way to "Freeze" the armature when you export it. Hrm, Googling.

From what I understand in maya

you should go : Edit ---> delete by type ----> history.

So essentially get rid of the armature and then export?

I wish I knew maya to help you

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