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Live face rigging (can this be implemented into Second Life)


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I recently found this today, not sure how long its been about.. im sure something like this was possible since the begening of Second life. But as of right now, it is commercailized and maybe even simple to use and put into something.


Face rigging.

https://www.youtube.com/watch?v=cbIWRd514-s

This should be used inside SL clients.. not as an external program or a script made in SL.. But I think it should be an option in the client itself. I would love to see Linden Labs development team make use of something like this, maybe contact the creators of this and see if some kind of deal can be made. Something. Let me know what you think!

 

https://www.youtube.com/watch?v=XSPFtLvbYTw

https://www.youtube.com/watch?v=cbIWRd514-s

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While i really love this "tool" i highly doubt this could work in SL.

All animations are pre-made nothing is created in realtime. The SL Avatar only has very few bones to animate a character.

Have an avatar follow a persons real movements inside a virtual world like SL would be close to the ST holodecks :-)

Monti

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This kind of technology is very much at the heart of Phlip Rosedale's new "High Fidelity" project, but the tech is nowhere near as advanced as these videos suggest.

You can read about the work on "High Fidelity" here:

http://www.theatlantic.com/technology/archive/2013/12/making-virtual-reality-less-virtual/282640/

(And if you want -- she said, modestly -- you can read what I say about it here: http://laskyaclaren.wordpress.com/2014/01/05/oculus-rift-high-fidelity-and-the-limits-of-the-imagination/)

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You can puppetteer your avi already, though it's a pain in the hiney. There's a few scripted solutions out there for this, but it should really be possible to pose an avi using LSL functions.

Whether that's ever going to happen... I'd say my crystal ball says "doubtful at best". Even more so if it'd impinge on Rosedale's new baby.

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