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Zbrush into Secondlife


Coffeesheizen
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I'm currently new at building, I've started making tables and simple designs  through the second life 3D builder application.


Now, I don't know ANY terminology and please talk to me like a child. Because I will not have a clue what you are talking about.

 

OKAY, so my question is.


When creating objects in Zbrush, how do put them into second life? Like if I make an apple or a bed, how do I transfer it into second life?

I've been practicing with SL's built in object builder, but I want to make more organic and detailed objects and I have a copy of zbrush. I just want to know when I actually make the item, how it can get into SL.


Also would LOVE to have some tutorials on how to make hair and stuff in zbrush would be great. PLEASE keep it simple and any help would be great. D:

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As I understand it, going from Zbrush directly into Second Life isn't possible without properly preparing your mesh for second life. The detailed models you'll produce with Zbrush will have millions and millions of polygons. You might make the most beautiful, life-like apple, but it would bring SL to a halt!

When bringing a model into second life, topology and mesh density (how many verticies) are really important considerations. If it's a subject that's still new to you, I reccomend reading up on it!

What I reccomend is to use Zbrush to create the fine details on your model, "bake" them into a texture map, and then upload a low-poly version of the mesh into SL that uses the texture you created through Zbrush. There are many steps in that process, and keeping it "simple" is difficult, because it is challenging.

Here is a tutorial I wrote about getting things from ZBrush to Second Life, but it's two years old now, and there might be better ways to do some of the things I mention in the tutorial.

Good luck! It is difficult, but worth the effort. I'm still learning about it.

 

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