Jump to content

Help rotation (Sliding)


Daniells Brandi
 Share

You are about to reply to a thread that has been inactive for 2857 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

 hello guys, I need help with this script, make the rotation happens smoothly. (with steps)

 

vector r_open = <170.0, 76.0, 143.0>;
vector r_close = <0.0, 90.0, 90.0>;

rotation LocalRot(rotation localrot)
{
    rotation LocRot = localrot / ( (ZERO_ROTATION / llGetLocalRot()) * llGetRot());
    return LocRot;
}

OPEN()
{
    llSetPrimitiveParams([PRIM_ROTATION, LocalRot(llEuler2Rot(r_open * DEG_TO_RAD))]);
}

CLOSE()
{
    llSetPrimitiveParams([PRIM_ROTATION, LocalRot(llEuler2Rot(r_close* DEG_TO_RAD))]);
}

 

 thanks!

Link to comment
Share on other sites

From the wiki, may help.

// Smooth Door Script - Version 1.2// by Toy Wylie// Distributed under the following licence:// - You can use it in your own works// - You can sell it with your work// - This script must remain full permissions// - This header notice must remain intact// - You may modify this script as needed float openingTime=3.0;      // in secondsfloat openingAngle=90.0;    // in degreesfloat autocloseTime=15.0;   // in secondsinteger steps=4;            // number of internal rotation stepsinteger world=TRUE;         // align to world or root prim rotation string soundOpen="door_open";string soundClose="door_close"; float omega=0.0; vector axis;rotation closedRot;rotation openRot; integer swinging;integer open; sound(string name){    if(llGetInventoryType(name)==INVENTORY_SOUND)        llTriggerSound(name,1.0);} openDoor(integer yes){    if(yes)        sound(soundOpen);     vector useAxis=axis;    open=yes;     if(!yes)        useAxis=-axis;     llSetTimerEvent(openingTime/(float) steps);    llTargetOmega(useAxis,omega,1.0);} go(){    if(swinging==0)    {        if(!open)        {            axis=<0.0,0.0,1.0>/llGetRootRotation();             closedRot=llGetLocalRot();             if(world)                openRot=llGetRot()*llEuler2Rot(<0.0,0.0,openingAngle>*DEG_TO_RAD)/llGetRootRotation();            else                openRot=closedRot*llEuler2Rot(<0.0,0.0,openingAngle>*DEG_TO_RAD);        }        swinging=steps;        openDoor(!open);    }} rotation slerp(rotation source,rotation target,float amount){   return llAxisAngle2Rot(llRot2Axis(target/=source),amount*llRot2Angle(target))*source;} default{    state_entry()    {        swinging=0;        open=FALSE;        omega=TWO_PI/360*openingAngle/openingTime;        llTargetOmega(ZERO_VECTOR,1.0,1.0);    }     touch_start(integer dummy)    {        go();    }     collision_start(integer dummy)    {        go();    }     timer()    {        if(swinging>0)        {            swinging--;            if(swinging!=0)            {                float amount=(float) swinging/(float) steps;                if(open)                    amount=1.0-amount;                llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_ROT_LOCAL,slerp(closedRot,openRot,amount)]);                return;            }             llTargetOmega(axis,0.0,0.0);            if(open)            {                llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_ROT_LOCAL,openRot]);                llSetTimerEvent(autocloseTime);            }            else            {                llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_ROT_LOCAL,closedRot]);                sound(soundClose);                llSetTimerEvent(0.0);            }        }        else // autoclose time reached        {            llSetTimerEvent(0.0);            openDoor(!open);            swinging=steps;        }    }}

 

 

 

Link to comment
Share on other sites

One must always abide by any usage restrictions given in the header information of scripts, Steph. Otherwise you're ignoring the license granted by the author of the code. https://wiki.secondlife.com/wiki/Smooth_Rotating_Door

{ETA what you failed to include in your copy and paste with my own emphasis added]

// Smooth Door Script - Version 1.2// by Toy Wylie// Distributed under the following licence:// - You can use it in your own works// - You can sell it with your work// - This script must remain full permissions// - This header notice must remain intact// - You may modify this script as needed

 

 

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 2857 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...