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Caithe1113

Avatar mobility using a mouse?

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No, sorry.  You'll have to use your keyboard or configure a joystick to handle your movements.

Walk forward W or ↑
Walk backward S or ↓
Turn left A or ←
Turn right D or →
Run Double-tap W or ↑ (forward); S or ↓ (backward)
Always run Ctrl+R
Jump E or PgUp (Tap once)
Toggle flying F or Home
Fly up Hold E or hold PgUp
Fly down Hold C or hold PgDn

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On Firestorm viewer, "walk using only the mouse: left click your mouse button on your avatar or name tag. Keep the left mouse button pressed down, and then also click the right mouse button. Your avatar will start walking forward. Move your mouse to “pilot” your avatar"

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No, sorry.  You'll have to use your keyboard or configure a joystick to handle your movements.

Walk forward W or ↑
Walk backward S or ↓
Turn left A or ←
Turn right D or →
Run Double-tap W or ↑ (forward); S or ↓ (backward)
Always run Ctrl+R
Jump E or PgUp (Tap once)
Toggle flying F or Home
Fly up Hold E or hold PgUp
Fly down Hold C or hold PgDn

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These days you can move by mouse click to the place you click on. Ctrl+P will get you the preferences and then the tabs will have some settings in there to enable move to on click,  double click or single is what used to be there. If you do this, then press 'm' with your chat window closed you can look around as it walks. Close, but I know what you mean.

 

The way it could be done is by holding a mouse button and directing with the mouse. Closest thing is using the arrow keys or letter equivelents and using the mouse to guide the direction.

It is possible to make a vehicle work by mouselook, you can make a script react to the mousebutton during mouselook mode and also the left and right. But, physics enabled is hard for some sims to handle and the other method leads to some funny motion.

Soon, since LL is working with the oculus rift and some alternative methods, it would be a hope they bring about more input work or options, I mean right out of the box with little config.

There is also hacking a solution with Autokey, it would trigger move button pushes based on joystick input. You grab the joystick and check it's x and y and use that number to push the move buttons, pulsing them at a certain rate and using a vehicle would make a variable drive speed and turn speed of a vehicle (given the right decay timescales and all those settings) that enables different turning arcs and speeds. So you end up with some control, but really this is hard to work out and coding it up was not a 5 min task when I checked out Autokey. The loops, the types of joysticks all requiring different script stuff (although using it's integratable part with it's GNU license could lead to a program that has a setup utility...once again, to long and to much support so I never made it) and..yeah, I am getting lost on a tangent.

yes, no and maybe. Great answer huh? lol.

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That's pretty cool, Aprille!  A feature I didn't know about.

So...

  • We have Mouselook.  Hit M or zoom your camera forward until your avatar vanishes.  Hold the up arrow or the W key to walk, and steer by moving the mouse with the other hand.
  • We can use a "joystick" or a puck like the 3D Connexion Space Navigator.
  • We can use the "click to walk to a point" or "double click to teleport to a point" feature (all viewers)
  • We can use the movement palette, which involves only the mouse (indirectly, by clicking or holding on the palette buttons)
  • We can use Aprille's method.
  • And of course, there's always the standard keyboard arrow or WASD keys...but that's not "using the mouse" as the OP requested.

That seems like a pretty substantial array of choices!

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Since we're all 7 years late here, you can move your avatar using nothing but the mouse if you hold left-click on your avatar (so that your mouse movement turns the camera) and then hold right-click at the same time (so that holding both buttons moves you forward). You can stop by letting go of the right button. 

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