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how do I add texture to objects using menu driven


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It depends on how your menu-driven system works.  You should have instructions from the merchant who sold it to you or from the creator.  In some cases, you will be expected to drop copies of the textures into the Contents of the mesh object so that the script can grab them.  In other cases, you will have to get the UUIDs (keys) of the textures and submit them to the script, either on a notecard or somehow encoded in the mesh object itself.   There's no way to tell which method your particular mesh object uses without some guidance from the creator.

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It depends on how your menu-driven system works.  You should have instructions from the merchant who sold it to you or from the creator.  In some cases, you will be expected to drop copies of the textures into the Contents of the mesh object so that the script can grab them.  In other cases, you will have to get the UUIDs (keys) of the textures and submit them to the script, either on a notecard or somehow encoded in the mesh object itself.   There's no way to tell which method your particular mesh object uses without some guidance from the creator.

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Texture packs are made for prims and aren't usually usable on mesh unless altered in a program such as Gimp or Photoshop to conform to the UV mapping of the mesh.

 

You can experiment to see how all this works using just your library textures (you'll find these in your Inventory -> Library -> Textures folder) and anything that is modifiable by you. To apply a texture, right click the object and choose to "Edit" it.

 

Now, in your Edit Window, near the top, you'll see an option that says "Select Face". Check that option and you'll be able to edit each face individually.

 

Tab over to "Texture" in your edit window after selecting a face and you'll see the texture that is currently applied to it. On the bottom right of the window are controls that govern how the texture is applied, you can experiment with these to see how the texture can be rotated, resized and shifted for different effects.

 

To change the texture on that face, drag a texture from your inventory onto the square showing the current texture and it will replace it with your choice!

 

Mesh has faces as well, up to 8 of them. But because mesh can be much more complicated than simple prims, they are usually UV-mapped. You can apply regular textures as I've described but the results will probably not be satisfactory since a specially prepared texture for that UV map may be required.

 

But, experiment! That's the best way to learn and you won't know what'll work until you try it.

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