Tralan Loopen Posted November 2, 2013 Share Posted November 2, 2013 I created a table in blender, and when I upload it into SL and rez it, It rezzes 3 meters in the air instead of on the ground. Is there a way to fix this in blender? or SL? or what can I do? Thanks Link to comment Share on other sites More sharing options...
Devriv Posted November 2, 2013 Share Posted November 2, 2013 Hello Tralan It's likely a case of the origin of the object being left outside its geometric shape. In SL you can simply lower the table along the Z axis. The correct way is to fix it in Blender: While in Object mode, go to Object-->Transform--->Origin to Geometry. I hope that helps. Link to comment Share on other sites More sharing options...
Tralan Loopen Posted November 2, 2013 Author Share Posted November 2, 2013 I tried that and unfortunately it did not help :-( Link to comment Share on other sites More sharing options...
Gaia Clary Posted November 2, 2013 Share Posted November 2, 2013 Devriv wrote: It's likely a case of the origin of the object being left outside its geometric shape. I thought that SL does not care about the Origin (and always sets the origin into the center of the object bounding box). Has that changed ? Link to comment Share on other sites More sharing options...
Devriv Posted November 2, 2013 Share Posted November 2, 2013 Oh! I always set the origin to the centre and didn't know that we don't need to. Wouldn't it be a good idea to do it anyway Gaia? Link to comment Share on other sites More sharing options...
Drongle McMahon Posted November 2, 2013 Share Posted November 2, 2013 "SL does not care about the Origin" Not changed as far as I know. More likely this is accidental inclusion of some extra geometry, that may be invisible if it's facing the wrong way? A careful inspection should reveal that if it's there. Deriv - Yes. It can get very confusing with object origins wandering all over the place disconnected from their objects! Link to comment Share on other sites More sharing options...
Tralan Loopen Posted November 2, 2013 Author Share Posted November 2, 2013 anyone know of something else I can try? Link to comment Share on other sites More sharing options...
Gaia Clary Posted November 2, 2013 Share Posted November 2, 2013 You could post the blend file for inspection to http://pasteall.org/blend But actually i believe like Drongle mentioned that you possibly have either included another object or your table contains some additional "stray" faces 3 meters below your table mesh. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted November 2, 2013 Share Posted November 2, 2013 And/or the dae file. Link to comment Share on other sites More sharing options...
Chic Aeon Posted November 3, 2013 Share Posted November 3, 2013 If you DO have some extra geometry in the mix then you can check by selecting JUST you export object (or linkset) and when exporting choose to export JUST THE SELECTION. I use this ALL the time. Thanks to Drongle long ago. Link to comment Share on other sites More sharing options...
Tralan Loopen Posted November 3, 2013 Author Share Posted November 3, 2013 I always keep it set to selection online so thats not it :-( .. when I look at the bounding box in Blender it seems to have a real large bounding box... could that be the issue? and if so is there a way to resize it? Link to comment Share on other sites More sharing options...
Drongle McMahon Posted November 3, 2013 Share Posted November 3, 2013 If it has a large bounding box, then there must surely be something there. Try going to edit mode, boundary select the vertices you expect, then invert the selection. That should reveal the extra stuff. Press AltH first, in case it's hidden! Link to comment Share on other sites More sharing options...
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