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Caleb Linden

Deploy for the week of 2013-10-28

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Second Life Server (Main Channel):

No updates this week.

 

////// (IMPORTANT: The RC rolls have been scheduled for tomorrow on Tuesday 29th)

Second Life RC BlueSteel, RC Magnum, and RC LeTigre:

BlueSteel, Magnum, and LeTigre are getting a new project this week.  This project is another one with fixes for some crash modes

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/13

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/13

https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/13

////// (IMPORTANT: The RC rolls have been scheduled for tomorrow on Tuesday 29th)

 

 

We will be monitoring this thread as the code gets released, so feel free to note any observations you have about the server updates.  If you have a specific bug you'd like to report, please file a Jira.

 

 

 

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Caleb

It hardly seems worth reiterating, though I will, that sim crossings in the Blake Sea and adjoining regions are still awful.

Roughly every third or fourth crossing resulted in both myself as passenger and my partner as driver being booted off our slow moving balloon (prim) and deposited at a sim border.  I saw several other craft careening pilotless across sims.

It seemed unconnected with Channel so I cannot point to a specific RC channel or Main Server as culprit.  My guess would be that sims on the same host are passable, sims on different server hosts in the same datacentre are "iffy" and ones that cross to the other datacentre are almost certain dumpsters.

It really is high time that this issue was sorted out and eliminated.  Sailors and aviators in SL are getting a really raw deal at present.

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Mr Nicholai

That may now be so.  It wasn't always and I had not realised that some sims had changed server.  Anyway I referred to Blake "and adjoining regions" and there are certainly several RC channel sims around Blake.

This is irrelevant, since the issue of getting one server to hand off smoothly to another is independent of the sim software.  The fact remains that crossings that do not involve a teleport are largely borked these days and I see no signs of the matter being addressed and corrected by Linden Lab.

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