Black Vortex Posted October 17, 2013 Share Posted October 17, 2013 I'm still learning how to rig mesh and was wondering the specifics behind not being able to rig mesh in C4D for SL? I know you can rig in the program, but I was wondering why it won't work. I do not like using Blender for a variety of reasons - the main being that the UI is a hellish nightmare. What are other alternatives for rigging that have a user-friendly interface besides 3DS Max and Maya? Or is there a way to tweak C4D's rigging system to be compatible with SL? Link to comment Share on other sites More sharing options...
Charlotte Bartlett Posted October 21, 2013 Share Posted October 21, 2013 It's because of bones versus skin rigging. If you want to see somebody who went through the same C4D challenges and has a great blog I would take a read of: http://blakopal.blogspot.com/ It's really informative in terms of the challenges and how they were overcome. 1 Link to comment Share on other sites More sharing options...
blakopal Galicia Posted January 13, 2014 Share Posted January 13, 2014 i'm happy to share that mesh rigging is now available in C4D ... all you need is the new LL rigged mesh avatar, which contains the rigged avatar and bones. i'm still working out how to get it all to work, but my first tests have been very positive! Link to comment Share on other sites More sharing options...
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