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How do I make an AO/combine animations?
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CagesAstern
Hi, can someone give me detailed instructions on how to make an AO?
More details: I've got this attachment that makes my character do an animation, namely, hold onto the blazer over his shoulder. While he's standing still, he does this animation, but as soon as he walks, he stops doing the attachment animation and does the AO's normal walk animation. Is there a way I can get him to do the walk animation and the hold blazer animation at the same time?
EDIT @LindalKidd; Hi, thanks for the advice! Does it change anything that I already have an AO. Specifically I have the Oracul Assassin AO.
EDIT @Rolig Loon; Hi, also thanks for the advice! I decided it would be a more sensible idea if I opened up the animation attachment, extracted its animation and script, put the animation into the AO HUD, put the script into the AO HUD and edit the notecards with the name of the animation in the right way in what I think are the right places. Unfortunately nothing changed. The HUD kept working. I just got the message when I equipped the HUD that it could not find the animation despite the fact that its name is definitely correct.
I won't copy and paste the before and after because it's rather long, instead I'll try to explain the changes I made. There are 3 sets of 3 notecards inside the HUD, designated with SET 1/2/3 and a height, I think 125cm, 150cm and 185cm. I don't know why there are three sets of them as they are identical, but I assume there are three within a set because it adapts depending on how tall it detects your avatar is. My character is maximum height, so I think only the 185cm should be relevant, so, I added the word "Fatewear: BlazerShoulder" with precisely the same capitalisation and spaces at the end of the list starting [Stand.1], [Stand.2], [Stand.3], [Turn.R], [Turn.L], [Sit.N], [Sit.G], [Walk.N], [Crouch], [Walk.C], [Running]...basically everything but Jump, Land and Swim.
EDIT: Aha! OK, so I've edited it into the AO so I don't have to wear the attachment because I worked out that you have to replace every [space] with a ".". I did so, and now it basically functions as if I were wearing the attachment but unfortunately, my avatar still stops doing the animation when he starts walking.
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