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Is there any scripts to make mesh animals move legs


Really Scrabblebat
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Puppetteer and programs like that don't know what they are animating, or care.  They are just animating things.  If you build your mesh animal with legs that are meant to be separate objects, so that they can move independently, Puppetteer can move them.

The basic point is that all objects in SL are mesh objects, including all the plywood cubes you rez. The only thing that's special about the objects that people are calling "mesh" is that they have been shapen by an external program to create forms that you can't create with the basic building tools in your viewer.

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Rhys Goode wrote:

Here is a tutorial that shows how to rig a horse avartar to the second live bones.  Then you would have to find some animations for your animal.  Blender would work.


While useful, and possibly what the OP was asking about, there is a distinct difference between animating objects, for which you need a script (and this is the scripting forum, after all), and animating avatars, whatever their mesh might be, for which you need an actual animation.  [You probably know this, I'm just making the point for those that don't]

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 This depends on the legs you want, and what kind of animal you're creating.

If you want a little buddy dog thing, it's easy to do. Rotating attachments smoothly is extremely nowadays, now that you can basically move and rotate every single attachment all at once instantaneously.

if you want to move a dogs leg, simple rotate the prim or whatever it is you want to do to move it.

There are systems where you can set up keyframes and move smothly between those keyframes - I did that with a multi-segmented tail.

If it's not an attachment, you could actually USE the keyframe motion library that second life has built-in...

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