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Sarrah12

Hud camera controls

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I have this camera controls script  for opensim.  But i cant seem to get the changes i want.  The one for "L_side cam(), i want it to be scripted such that the camera rotates around. In number 1 of the picture posted below, this is what i get wen i click on "L_side cam".  But i want to edit my script in such a way that wen i click on "L_side cam" i get picture #2 instead.

 final.jpg

I'm posting the script below. If someone has a solution for it, please let me know.

vector CamPos;
rotation CamRot;
vector CamFoc;
integer CHANNEL; // dialog channel
float Timeout=20.0;
integer handle;
//**********************
list MENU_MAIN = ["Default", "Overhead Cam", "Focus On Me", "Hip Cam", "Drop Cam 5", "5M Large Av", "Driving Cam", "LOCK Cam", "UNLOCK Cam", "Cam ON", "Cam OFF", "More..."]; // the main menu
//**********************
list MENU_2 = ["Cr Shoulder", "L Shoulder", "R Shoulder", "L Side Cam", "R Side Cam", "Spaz Cam", "Spin Cam", "Worm Cam", "...Back"]; // menu 2

integer on = FALSE;
integer spaz = 0;
integer trap = 0;
key agent;

take_camera_control(key agent)
{
llOwnerSay("take_camera_control"); // say function name for debugging
llOwnerSay((string)agent);
llRequestPermissions(agent, PERMISSION_CONTROL_CAMERA | PERMISSION_TRACK_CAMERA);
llSetCameraParams([CAMERA_ACTIVE, 1]); // 1 is active, 0 is inactive
on = TRUE;
}

release_camera_control(key agent)
{
llOwnerSay("release_camera_control"); // say function name for debugging
llSetCameraParams([CAMERA_ACTIVE, 0]); // 1 is active, 0 is inactive
llClearCameraParams();
on = FALSE;
}

focus_on_me()
{
//llOwnerSay("focus_on_me"); // say function name for debugging
llClearCameraParams(); // reset camera to default
vector here = llGetPos();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 180.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 0.0, // ( 0.5 to 10) meters
CAMERA_FOCUS, here, // region relative position
CAMERA_FOCUS_LAG, 0.0 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, TRUE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
// CAMERA_PITCH, 80.0, // (-45 to 80) degrees
CAMERA_POSITION, here + <4.0,4.0,4.0>, // region relative position
CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, TRUE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, ZERO_VECTOR // <-10,-10,-10> to <10,10,10> meters
]);
}

default_cam()
{
// llOwnerSay("default_cam"); // say function name for debugging
llClearCameraParams(); // reset camera to default
llSetCameraParams([CAMERA_ACTIVE, 1]);
}


driving_cam()
{
// llOwnerSay("driving_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 90.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
CAMERA_DISTANCE, 8.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.05 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 20.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <3,0,2> // <-10,-10,-10> to <10,10,10> meters
]);
}

large()
{
// llOwnerSay("Large Av Cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 90.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
CAMERA_DISTANCE, 8.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.05 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 20.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <3,0,5> // <-10,-10,-10> to <10,10,10> meters
]);
}

r_shoulder_cam()
{
// llOwnerSay("right cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 5.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
CAMERA_DISTANCE, 0.5, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.01 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 15.0, // (-45 to 80) degrees
CAMERA_POSITION, <0.0,0.0,0.0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <-0.5,-0.5,1.0> // <-10,-10,-10> to <10,10,10> meters
]);
}

l_shoulder_cam()
{
// llOwnerSay("left cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 5.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
CAMERA_DISTANCE, 0.5, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.01 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 15.0, // (-45 to 80) degrees
CAMERA_POSITION, <0.0,0.0,0.0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <-0.5,0.5,1.0> // <-10,-10,-10> to <10,10,10> meters
]);
}

shoulder_cam()
{
// llOwnerSay("shoulder cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 5.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 1.0, // region relative position
CAMERA_FOCUS_LAG, 0.01 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 15.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.1, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0.0,0.0,1.0> // <-10,-10,-10> to <10,10,10> meters
]);
}

l_side_cam()
{
// llOwnerSay("l_side_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 0.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 3.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.0 , // (0 to 3) seconds
// CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
// CAMERA_PITCH, 80.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
// CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,1.5,0> // <-10,-10,-10> to <10,10,10> meters
]);
}

r_side_cam()
{
// llOwnerSay("r_side_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 0.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 3.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.0 , // (0 to 3) seconds
// CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
// CAMERA_PITCH, 80.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
// CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,-1.5,0> // <-10,-10,-10> to <10,10,10> meters
]);
}

overhead_cam()
{
// llOwnerSay("overhead_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 180.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0, // (0 to 3) seconds
CAMERA_DISTANCE, 1.7, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.05 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 80.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,0> // <-10,-10,-10> to <10,10,10> meters
]);
}

drop_camera_5_seconds()
{
// llOwnerSay("drop_camera_5_seconds"); // say function name for debugging
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 0.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
CAMERA_DISTANCE, 3.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 2.0, // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 0.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.05, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, TRUE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,0> // <-10,-10,-10> to <10,10,10> meters
]);
llSleep(5);
default_cam();
}

worm_cam()
{
// llOwnerSay("worm_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 180.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
CAMERA_DISTANCE, 3.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.0 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 2.0, // (0 to 4) meters
CAMERA_PITCH, -30.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 1.0, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 1.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,0> // <-10,-10,-10> to <10,10,10> meters
]);
}


spaz_cam()
{
// llOwnerSay("spaz_cam for 5 seconds"); // say function name for debugging
float i;
for (i=0; i< 50; i+=1)
{
vector xyz = llGetPos() + <llFrand(80) - 40, llFrand(80) - 40, llFrand(10)>;
// llOwnerSay((string)xyz);
vector xyz2 = llGetPos() + <llFrand(80) - 40, llFrand(80) - 40, llFrand(10)>;
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 180.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, llFrand(3), // (0 to 3) seconds
CAMERA_DISTANCE, llFrand(10), // ( 0.5 to 10) meters
//CAMERA_FOCUS, xyz, // region relative position
CAMERA_FOCUS_LAG, llFrand(3), // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, TRUE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, llFrand(4), // (0 to 4) meters
CAMERA_PITCH, llFrand(125) - 45, // (-45 to 80) degrees
CAMERA_POSITION, xyz2, // region relative position
CAMERA_POSITION_LAG, llFrand(3), // (0 to 3) seconds
CAMERA_POSITION_LOCKED, TRUE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, llFrand(4), // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <llFrand(20) - 10, llFrand(20) - 10, llFrand(20) - 10> // <-10,-10,-10> to <10,10,10> meters
]);
llSleep(0.1);
}
default_cam();
}

hip_cam()
{
// llOwnerSay("hip_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 0.01, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.05, // (0 to 3) seconds
CAMERA_DISTANCE, 2.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.01 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 10.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.01, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,0> // <-10,-10,-10> to <10,10,10> meters
]);
}

Lock()
{
llOwnerSay("Locking current camera position.");
CamPos = llGetCameraPos();
CamRot = llGetCameraRot();
CamFoc = CamPos + llRot2Fwd(CamRot);
llSetColor(<1,0,0>,ALL_SIDES);
llSetCameraParams([
CAMERA_ACTIVE, 1,
CAMERA_FOCUS, CamFoc,
CAMERA_POSITION, CamPos,
CAMERA_FOCUS_LOCKED, 1,
CAMERA_POSITION_LOCKED, 1
]);
vector CamFocStr = CamFoc;
vector CamPosStr = CamPos;
}

Unlock()
{
llSetColor(<0,0,1>,ALL_SIDES);
llOwnerSay("Unlocking current camera position.");
llSetCameraParams([
CAMERA_ACTIVE, 1,
CAMERA_FOCUS, CamFoc,
CAMERA_POSITION, CamPos,
CAMERA_FOCUS_LOCKED, 0,
CAMERA_POSITION_LOCKED, 0
]);
}


spin_cam()
{
// llOwnerSay("spin_cam"); // say function name for debugging
default_cam();
llSetCameraParams([
CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
CAMERA_BEHINDNESS_ANGLE, 180.0, // (0 to 180) degrees
CAMERA_BEHINDNESS_LAG, 0.5, // (0 to 3) seconds
//CAMERA_DISTANCE, 10.0, // ( 0.5 to 10) meters
//CAMERA_FOCUS, <0,0,5>, // region relative position
CAMERA_FOCUS_LAG, 0.05 , // (0 to 3) seconds
CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_PITCH, 30.0, // (-45 to 80) degrees
//CAMERA_POSITION, <0,0,0>, // region relative position
CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
CAMERA_FOCUS_OFFSET, <0,0,0> // <-10,-10,-10> to <10,10,10> meters
]);

float i;
vector camera_position;
for (i=0; i< 2*TWO_PI; i+=.05)
{
camera_position = llGetPos() + <0, 4, 0> * llEuler2Rot(<0,0,i>);
llSetCameraParams([CAMERA_POSITION, camera_position]);
}
default_cam();
}

 

default
{
state_entry()
{
CHANNEL = llRound(llFrand(1) * 100000);
llListenRemove(1);
llSetTimerEvent(Timeout);
}

touch_start(integer total_number)
{
llOwnerSay("Listener Turned On");
integer handle = llListen(CHANNEL, "",agent, ""); // listen for dialog answers
llListenControl(handle, TRUE); // ...enable listen
integer perm = llGetPermissions();


if (perm & PERMISSION_TRACK_CAMERA)// | (perm & PERMISSION_CONTROL_CAMERA)
{ llOwnerSay("Permission Given");}

if (perm == 0)
{ llOwnerSay(llGetScriptName() + " has NO perms for "+(string)llGetPermissionsKey()); }

llDialog(llDetectedKey(0), "What do you want to do?", MENU_MAIN, CHANNEL); // present dialog on click
}

listen(integer CHANNEL, string name, key id, string message)
{
if (llListFindList(MENU_MAIN + MENU_2, [message]) != -1) // verify dialog choice

{
// llOwnerSay(name + " picked the option '" + message + "'."); // output the answer
if (message == "More...")
llDialog(id, "Pick an option!", MENU_2, CHANNEL); // present submenu on request
else if (message == "...Back")
llDialog(id, "What do you want to do?", MENU_MAIN, CHANNEL); // present main menu on request to go back


else if (message == "Cam ON")
{
take_camera_control(id);
}

else if (message == "Cam OFF")
{
release_camera_control(id);
}

else if (message == "Default")
{
default_cam();
}

else if (message == "Driving Cam")
{
driving_cam();
}

else if (message == "5M Large Av")
{
large();
}

else if (message == "L Shoulder")
{
l_shoulder_cam();
}

else if (message == "R Shoulder")
{
r_shoulder_cam();
}

else if (message == "Cr Shoulder")
{
shoulder_cam();
}

else if (message == "Worm Cam")
{
worm_cam();
}

else if (message == "Overhead Cam")
{
overhead_cam();
}

else if (message == "Spaz Cam")
{
spaz_cam();
}

else if (message == "L Side Cam")
{
l_side_cam();
}

else if (message == "R Side Cam")
{
r_side_cam();
}

else if (message == "Drop Cam 5")
{
drop_camera_5_seconds();
}

else if (message == "Hip Cam")
{
hip_cam();
}

else if (message == "LOCK Cam")
{

Lock();
}


else if (message == "UNLOCK Cam")
{
Unlock();
}

else if (message == "Focus On Me")
{
trap = !trap;
if (trap == 1) {
llOwnerSay("focus is on me");
focus_on_me();
}
else {
llOwnerSay("focus is off me");
default_cam();
}
}


else if (message == "Spin Cam")
{
spin_cam();
}

} else
llOwnerSay(name + " picked invalid option '" + llToLower(message) + "'."); // not a valid dialog choice
}

run_time_permissions(integer perm) {
if ((perm & PERMISSION_CONTROL_CAMERA) == PERMISSION_CONTROL_CAMERA) {
llSetCameraParams([CAMERA_ACTIVE, 1]); // 1 is active, 0 is inactive
llOwnerSay("Camera permissions have been taken");
}
}

timer()
{
llSetTimerEvent(0);
llOwnerSay("Listener Turned Off");
llListenControl(handle, FALSE);
}
}

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Scripts work differently in open sim than in SL.  Some commands and events possible in SL are not supported in OS and scripts are compiled differently. This is a forum for SL scripting.  See this link for more informatoin on Open Sim scripts.  You can also Google Open Sim Scripts for more resources.

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