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Unable to Rez for 3 Days

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For the past 3 days I have been unable to rez on my own land.  I am wearing the appropriate group tag but receive this message whenever I try to rez something:

Can't rez object at { 156.891, 101.942, 3007.71 } because the owner of this land does not allow it.  Use the land tool to see land ownership.


I have been able to successfully rez objects on other SIMs.  I am able to attach an item to my avatar and select the drop option.  This is the only solution I have found so far.  There are close to 1,000 prims available, and the objects I've tried to rez are no more than 10 prims.  I attempted to submit a support ticket but none of the category options were appropriate for this problem.

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I ran into this a few weeks ago... here are my specifics:

 

I own the land, it is mainland parcel, and it is NOT deeded to group. I have build for everyone turned off most times, but when I got the error message as you did, I turned it on temporarily until I was done. This worked for me.

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Fixed

Sculpt boundry box messing with the rezzable surface, set the alpha prim back at the right altitude abouve the sculpted terrain and sculpted stair that was not phantom to throw a giant boundrybox into the area

 

When a person says they have the right tag, did ***** steps, read and reread, i just visited to actually look what was going on heh

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Rendering the avatar is a special case. It is a more complex process than rendering in the rest of Second Life. The idea with avatars is to save CPU cycles on users' computers and the SL servers. The idea requires your viewer to download all the textures that make up your avatar and its clothes; a shape, skin, top, pants, hair, and shoes textures. The viewer ‘bakes’ those into a single composite texture. You see your avatar render nice and sharp when that bake completes. Then your viewer uploads that composite texture for all to see. That saves others downloading all the individual textures and baking them. Your avatar goes blurry as it downloads and decompresses the composite texture you just uploaded and it becomes sharp when that process finishes. You are the only one that sees the double blurry for your avatar.

If that process hangs or fails there is a problem. Where it fails affects what you or others see.

You can try the old standby quick fixes for avatar rez problems:

  1. Change your active group or group tag.
  2. Press rebake (Ctrl-Alt-R) once a minute for 3 minutes.
  3. Change your bald.
  4. Change your shape.
  5. Move to another region and try 1 to 4 again.
  6. Still failing, turn off HTTP Get Texture. – Debug Settings: ImagePipelineUseHTTP = False.
  7. With HTTP Get off, press rebake once a minute for 3 minutes. Once baked correctly change ImagePipelineUseHTTP back to TRUE.

When those fail, check your connection as it is the most likely problem: Troubleshoot Your #SL Connection

There is a longer explanation of the problem here: #SL Clouds, Grey, and Blurry Avatars.

More in depth fixes are here: Avatar Render Problems: Ghost Cloud Smoke Ball Ruth.

This whole avatar render process is changing now. It will be May or June 2013 before the process is replaced. So, we have to deal with it for now.  But see: Second Life Changes Coming

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Nalates Urriah wrote:

Rendering the avatar is a special case. It is a more complex process than rendering in the rest of Second Life. The idea with avatars is to save CPU cycles on users' computers and the SL servers. The idea requires your viewer to download all the textures that make up your avatar and its clothes; a shape, skin, top, pants, hair, and shoes textures. The viewer ‘bakes’ those into a single composite texture. You see your avatar render nice and sharp when that bake completes. Then your viewer uploads that composite texture for all to see. That saves others downloading all the individual textures and baking them. Your avatar goes blurry as it downloads and decompresses the composite texture you just uploaded and it becomes sharp when that process finishes. You are the only one that sees the double blurry for your avatar.

If that process hangs or fails there is a problem. Where it fails affects what you or others see.

You can try the old standby quick fixes for avatar rez problems:
  1. Change your active group or group tag.
  2. Press rebake (Ctrl-Alt-R) once a minute for 3 minutes.
  3. Change your bald.
  4. Change your shape.
  5. Move to another region and try 1 to 4 again.
  6. Still failing, turn off HTTP Get Texture. – Debug Settings: ImagePipelineUseHTTP = False.
  7. With HTTP Get off, press rebake once a minute for 3 minutes. Once baked correctly change ImagePipelineUseHTTP back to TRUE.

When those fail, check your connection as it is the most likely problem: 

There is a longer explanation of the problem here: 

More in depth fixes are here: 

This whole avatar render process is changing now. It will be May or June 2013 before the process is replaced. So, we have to deal with it for now.  But see: 

 

Mrs genius,

Please be advised that the cause and fix is posted abouve your post, not to mention that the standard cut&paste is for avatar rezzing issue...

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