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Posted

quite a novis at the mesh stuffs  I'm using blender to model  and in blender my model looks fine  but once i take it into sl it appears to glow in the crotch area ..... ive checked there are no duplicate verts and ive made sure the normals are in the right direction ..... ive redone my UV  ...... im not really sure where to go next .. any experts have any clues ?

 

Snapshot_002.jpg

Posted

in the first place i'd also say it's a normals issue. Might even me the vertex normals, maybe check those too (in the 3D viewport panel you can enable their visability, next to the face normals) due to this odd light influence.

Apart from that, could be a material related problem, try to assign just one material and upload again and see if it does the same.
Or also a too dense mesh (which is hard to determine without seeing a wireframe screenshot)

N-Gons could be another issue.

Maybe add a blender wireframe screenshot to your post, might make it easier ti get a hint what could be wrong on this exact spot on the mesh.

PS: is it rigged or static ?

Posted

is this in the wrireframje view the final resolution ? or is there a deeper subdivision applied when exported?

Cant see much being wrong. except for the rather wild bushes of normals on the rim / waistline.

Could also maybe be non manifold edges but thats hard to see.

Does it only appear when the pants are worn? then it would be easy to determine that the vertices are being possibly pulled off oddly due to wrong weighting. Or does it also look like this when the object is rezzed on the ground?

I'll send you my mail addi in a PM here in the forum. If you want you can send me the file. Then i'll have a look at it directly.

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