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Trouble With Sculpties


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Scukpties do not have customizable pyisics. Every sculpty has the same physics shape, which is equivalent to that of a torus with zero hole size, no matter what the visual shape might look like. The visual shape of a scpulpty is just a rendering effect. The shape is not "real".

 

If you want a surface that can be walked on, use mesh, not sculpties. You can make the physics shape of a mesh model be anything you want.

 

This is just one of the many, many ways plain old mesh models are vastly superior to sculpties.

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Though what you say is true as it applies to SL, the OP is speaking of OpenSim, where sculpties can have their physical shape match their visual if:

[ODEPhysicsSettings]   ;# {mesh_sculpted_prim} {[startup]physics:OpenDynamicsEngine} {Mesh sculpties so they      collide as they look?} {true false} true   ;; Do we want to mesh sculpted prim to collide like they look?   ;; If you are seeing sculpt texture decode problems   ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")   ;; then you might want to try setting this to false.   ; mesh_sculpted_prim = true
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