Coronus Vilas Posted May 12, 2013 Share Posted May 12, 2013 Ok. So, I am using Blender and Primstar 1.0 to make sculpties. I am attempting to make sculpted terrain, yet, the sculpties seem to be phantom objects once I load them into open sim.Could anyone possibly tell me what I am doing wrong? Link to comment Share on other sites More sharing options...
Chosen Few Posted May 12, 2013 Share Posted May 12, 2013 Scukpties do not have customizable pyisics. Every sculpty has the same physics shape, which is equivalent to that of a torus with zero hole size, no matter what the visual shape might look like. The visual shape of a scpulpty is just a rendering effect. The shape is not "real". If you want a surface that can be walked on, use mesh, not sculpties. You can make the physics shape of a mesh model be anything you want. This is just one of the many, many ways plain old mesh models are vastly superior to sculpties. Link to comment Share on other sites More sharing options...
LepreKhaun Posted May 12, 2013 Share Posted May 12, 2013 Though what you say is true as it applies to SL, the OP is speaking of OpenSim, where sculpties can have their physical shape match their visual if: [ODEPhysicsSettings] ;# {mesh_sculpted_prim} {[startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true ;; Do we want to mesh sculpted prim to collide like they look? ;; If you are seeing sculpt texture decode problems ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") ;; then you might want to try setting this to false. ; mesh_sculpted_prim = true Link to comment Share on other sites More sharing options...
LepreKhaun Posted May 12, 2013 Share Posted May 12, 2013 Explicitly setting it to Phantom and then back off may fix the problem you're having. Link to comment Share on other sites More sharing options...
Chosen Few Posted May 12, 2013 Share Posted May 12, 2013 Ah, thanks for the correction. I didn't know that. Link to comment Share on other sites More sharing options...
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