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Hi!

So, I've recently posted a question reguarding the creation of mesh hair and had a huge problem with weight painting.

I've figured that out for the most part and now comes the other thing holding me back from fully having it all down.

 

When I create my mesh style it comes out as one prim, like most or all mesh.

So, since I texture it in SL, via texture drop over the mesh rezzed out on the ground, how do I texture it with two different textures? The base texture, and wisps?

 

I know that UV mapping in my 3d editor program can achieve this, and I use Blender 2.63.

I know how to add a solid texture to my hair in the program but whenever I attempt to add a transparent wisp texture for flyaways, it just refuses to go transparent. The background of it will either be white or black with rainbow type particles around it. I really don't understand why it's happening.

 

I really didn't want to pay for classes on this since I've come so far on my own improvising, it's just this one things that I don't entirely understand.

If anyone has any ideas of what my problem might be, I'd really appreciate any help.

HairFair is in 2 months! So, I'm really hoping to figure this last step out.

Here's a photo that may be helpful.

Hair mesh Texturing.jpg

Thank you in advance. :)

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