katya Qork Posted April 28, 2013 Share Posted April 28, 2013 Hello builders,I want to make a copy of my sim in the sky, and have found a way to do it, but I'm struggling with how to create quality water/ocean.Does anyone know of a product available for creating realistic water on a large scale?Just to be clear, this is not just for small ponds or rivers, but for something the size of a sim.Thanks in advance,Kat. Link to comment Share on other sites More sharing options...
Amethyst Jetaime Posted April 28, 2013 Share Posted April 28, 2013 Do you need the water to cover the entire sim or will it be used to edge land and or create inland water? Link to comment Share on other sites More sharing options...
katya Qork Posted April 28, 2013 Author Share Posted April 28, 2013 It would be for both. I have continuous waterways from the edge to the centre, making various sized islands. I could do it with lots of small tiles I guess, but I wondered if there was anything around that would do a larger area, if not the whole sim. I'm sure I've been to a "sim in the sky" with something very similar, but it was a long time ago, and I don't remember where it was. Link to comment Share on other sites More sharing options...
Nefertiti Nefarious Posted April 28, 2013 Share Posted April 28, 2013 Could you use a sim-sized megaprim with a tiled water texture on it? Sink it below the level of the land. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted April 28, 2013 Share Posted April 28, 2013 In the materials viewer you can get a nice seething wavy pattern using an animated normal map on a mesh with displaced vertices. Unfortuantely. you still can't make it transparent without losing the specular reflection. I'm not sure if that's going to be available eventually. The mesh I tried was based on a 16x16 square mesh and was14LI for a 64x64. So that's 224 for a whole region ... not too expensive. Hopefully the wait for materials might no be too long. Link to comment Share on other sites More sharing options...
Codewarrior Congrejo Posted April 28, 2013 Share Posted April 28, 2013 The good Old Cloud Factory Water pack still does serve a good solution for this: https://marketplace.secondlife.com/p/Fire-Sale-CFD-Water-Pack-295-Full-Perm-Landscaping-Water-River-Wave-Pond-Sculpts/451400 it's only 99 linden and contains over 250 Sculptmaps. Which you can pull on either normal prims or onto megaprims, if you want to cover a larger area or even whole sim with it. It contains also a basic water anim script to get you started. If you want to look for different water textures you can use google and look for CG sharing services where you'll find textures to work with. (i.e. http://www.cgtextures.com/) But you should make sure they are seamless : like here http://www.interlopers.net/index.php?page=tutorials&id=8062, in case you want to animate them and not have them just static on the prims. More expensive solutions are things like this : https://marketplace.secondlife.com/p/Real-Waves-model-Ocean-Wave-Newest-Version/3395196, but if i was you i'd give the cloud factory pack a try. It did a good job for many people who can't or won't create own mesh or sculpts for that matter Link to comment Share on other sites More sharing options...
Mikki Miles Posted April 28, 2013 Share Posted April 28, 2013 how can I animate a normal map?? Link to comment Share on other sites More sharing options...
Drongle McMahon Posted April 29, 2013 Share Posted April 29, 2013 "how can I animate a normal map??" At least this morning it just did the same thing as the texture animated on the same face(s). That was... llSetTextureAnim(ANIM_ON|SMOOTH|LOOP,ALL_SIDES,0,0,0,0,-0.015 ); No guarantee it will stay that way, of course. It would be more versatile if it could be distinct from the texture animation. As it is, the waves and the diffuse map have to move the same speed and direction. I'll leave my sea out on Mesh Sandbox 3 for a bit, so you can look at it. The texture isn't seamless, so it's not reall acceptable quality! Link to comment Share on other sites More sharing options...
Mikki Miles Posted April 29, 2013 Share Posted April 29, 2013 I see. My first thought was, how to animate the normal map seperate from the diffuse map. Your water looks quite impressing! Link to comment Share on other sites More sharing options...
Drongle McMahon Posted May 8, 2013 Share Posted May 8, 2013 :smileyvery-happy: Now (Second Life 3.5.2 (275381) May 6 2013) we can have alpha and specular shading. That means surging animated reflective water that's transparent, with layering effects too. Also, time to get out the glass blowing equipment! Link to comment Share on other sites More sharing options...
Mikki Miles Posted May 9, 2013 Share Posted May 9, 2013 I just found the new parameters in the edit floater and I'm playing with it. New things to learn... Link to comment Share on other sites More sharing options...
Drongle McMahon Posted May 9, 2013 Share Posted May 9, 2013 I did some glass blowing. There's going to be a ton of amazing stuff when this comes out. (don't ask me how much LI this is!) Link to comment Share on other sites More sharing options...
Manwa Pastorelli Posted February 9, 2014 Share Posted February 9, 2014 walk through on creating material water that looks as good as linden water (reflections are fake though) Link to comment Share on other sites More sharing options...
Past Lane Posted May 2, 2014 Share Posted May 2, 2014 Hello Katya, One year later and i don't know if you found anything suitable for your skybox island, but I wat to direct you to this video about Skybox Ocean, done by Rivers 'n Rappids: http://goo.gl/vr2nTR It's a 16 regions sized ocean which you can rez on a single sim, sold on SL Marketplace here: http://goo.gl/1uXBkR Link to comment Share on other sites More sharing options...
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