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Realistic water for skybox


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Hello builders,

I want to make a copy of my sim in the sky, and have found a way to do it, but I'm struggling with how to create quality water/ocean.

Does anyone know of a product available for creating realistic water on a large scale?

Just to be clear, this is not just for small ponds or rivers, but for something the size of a sim.

Thanks in advance,

Kat.

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It would be for both. I have continuous waterways from the edge to the centre, making various sized islands.

I could do it with lots of small tiles I guess, but I wondered if there was anything around that would do a larger area, if not the whole sim.

I'm sure I've been to a "sim in the sky" with something very similar, but it was a long time ago, and I don't remember where it was.

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In the materials viewer you can get a nice seething wavy pattern using an animated normal map on a mesh with displaced vertices. Unfortuantely. you still can't make it transparent without losing the specular reflection. I'm not sure if that's going to be available eventually. The mesh I tried was based on a 16x16 square mesh and was14LI for a 64x64. So that's 224 for a whole region ... not too expensive. Hopefully the wait for materials might no be too long.

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The good Old Cloud Factory Water pack still does serve a good solution for this:


https://marketplace.secondlife.com/p/Fire-Sale-CFD-Water-Pack-295-Full-Perm-Landscaping-Water-River-Wave-Pond-Sculpts/451400
 it's only 99 linden and contains over 250 Sculptmaps.
Which you can pull on either normal prims or onto megaprims, if you want to cover a larger area or even whole sim with it.

It contains also a basic water anim script to get you started.
If you want to look for different water textures you can use google and look for CG sharing services where you'll find textures to work with.
(i.e. http://www.cgtextures.com/
But you should make sure they are seamless : like here http://www.interlopers.net/index.php?page=tutorials&id=8062, in case you want to animate them and not have them just static on the prims.

More expensive solutions are things like this : https://marketplace.secondlife.com/p/Real-Waves-model-Ocean-Wave-Newest-Version/3395196, but  if i was you i'd give the cloud factory pack a try. It did a good job for many people who can't or won't create own mesh or sculpts for that matter :)

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"how can I animate a normal map??"

At least this morning it just did the same thing as the texture animated on the same face(s). That was... 

llSetTextureAnim(ANIM_ON|SMOOTH|LOOP,ALL_SIDES,0,0,0,0,-0.015   );

No guarantee it will stay that way, of course.

It would be more versatile  if it could be distinct from the texture animation. As it is, the waves and the diffuse map have to move the same speed and direction. I'll leave my sea out on Mesh Sandbox 3 for a bit, so you can look at it. The texture isn't seamless, so it's not reall acceptable quality!

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