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Posted

Sorry for the double post.. i'm not getting any replies and someone must know.. any answers may help please. I made a shirt and some shorts... but while editing them in SL viewer I cant get rid of that white layer completley..no it's not a default skin I'm wearing I bought my skin.. I adjust it and adjust but I cant get rid of the white layer all the way with out making my shirt into a weird looking bra or making my shorts into thongs.. here is a pic of what i'm talking about you can see the white layer on the bottom of the shorts.new clothes.jpg

Posted

Creating multiple posts really won't help all that terribly much. It's possible that the people who know the answer to your question aren't on right now, or aren't available, or just don't have the time to respond, or....fill in the blank, there are lots of options. This would really be better in the Fashion creation forum, anyway, but since it's here twice now, it might as well stay here, I suppose.

My unknowledgable suggestion would be that you need an alpha in there to hide the white. It'll make that part transparent, from what I understand, so that you can't see it and you'll only be able to see the denim textured part - the part you want seen. I don't know how to do that, but I think that's what you need, and you can probably look it up. You'd need to apply that in whatever texture program you're using, like Gimp or photoshop.

ETA: Perhaps this tutorial will be of use. Perhaps not. This is, apparently, part 2 in a multi-part tutorial, so you might want to read back to part one, and/or forward to part three, but it does seem to cover transparancy at some point...

 

Posted

Hmmm. Did you wear an alpha layer inworld? I'm talking more about an alpha TEXTURE you can apply to the clothing, or some sort of transparency. Check out that tutorial I linked; maybe it'll help. If you just wear an alpha layer inworld, you're right; and if you make the whole thing transparent, that won't work either. There seems to be a way to fiddle with transparency in the program OUTSIDE of SL, but since I'm not a creator, I really don't know the fine details.

Here's some more information about that white halo and how to defeat it. Seems like you'll need to do a lot of reading; I can't give you the quick and dirty, since I don't know it, but if you really want to learn, doing that reading is a good thing anyway. Apparently what I was trying to say is something about alpha CHANNELS, not layers.

Here's some more stuff about it; this one seems like maybe a more easily followable tutorial.

Posted

The problem lies in your textures.  I notice two things about the shorts. 

The texture is on a white background.  Put it on an alpha background so that when it is worn there is no white that shows at all and all you will need to do is adjust the pant layer so it doesn't flare out around the ankles.

The second thing I noticed is that the crotch looks like it is much higher than the front of the legs.  This should be even. 

I can't see the shirt enough to see what may be the problem there, but I suspect it is the same thing.  You put the textures on a white background.

Posted

Selina,

lets assume you made your texture on an external software, like photoshop or Gimp, and its not a template you bought already made.

what is the type of flile you used for saving your texture ?

If its jpeg, forget it right away. jpg doenst handle the alphachanel, so you'll get the white part whatever you do.

Save your file as png, or tga. I assume you made your texture using the regular body template from sl. One time you made it, make invisible the template, but also the white background you have on the bottom, the only thing that needs to remain on your screen is your texture and only that. Nothing more.

Then you save as png or tga, you import in sl, you apply on your layer and voilà !!!!!

Posted

again... save your file in png...

if you do it on tga, youll need to create a special alphachanel, bec it wont do itself.. (sorry, i cant explain in better words bec english is not my native language)

do it in png and youll be fine

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