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Posted

I don't think I'm the only one annoyed by the ' bump ' sound whenever I walk up or down stairs in Second Life.

Is there a way to shut off the bump/collision sound?

I've looked on the web for an answer to this, and others have posed this question, but I couldn't find any real answers to this problem.

And if there isn't a bump solution, I'd like to suggest to Second Life that an option to turn off this unrealistic and annoying sound is added to the program.

Thank you

7 answers to this question

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Posted

Aha!  No, I was wrong.  :smileysurprised:  You can turn off the little BUMP sound, but only if you use the Firestorm viewer. Open Advanced >> Debug Settings and look for FSPlayCollisionSounds.  Set it to FALSE and the BUMP goes away.

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Posted

As far as I know, there is no way to turn the "bump" off, unless you set ambiant sounds to "true" in the debug settings, but all sounds will be muted. 

Have a look at this blog however:

http://cheyennepal.blogspot.fr/2011/02/that-stumping-sound.html

 

MuteAmbient Ambient sound effects, such as wind noise, play at 0 volume Boolean False
       
MuteSounds Sound effects play at 0 volume Boolean False
MuteUI UI sound effects play at 0 volume Boolean False
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Posted

It is sort of annoying but it's also realistic.  Try tiptoeing around your house in the middle of the night to see if you can walk easily without making little audible footsteps.  I think the big difference is that those sounds are so familiar in RL that we learn to ignore them. The balance between them and everything else we hear is different too.  In any case, there's not much we can do about the sounds in either SL or RL, and there certainly isn't anything that any of us here can do.  We're all SL residents just like you.  Lindens never come here.

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Posted

Actually ou can also turn the collision sound off by script for the objects you collide with:

llCollisionSound("", 0.0);

but that would require everyone to think about it and include that into their objects / plus way too many scripts running on the servers if you'd put that into every step or stone or primbox along the way : )

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Posted

One way to avoid the bump sound is for builders to make steps that aren't so high that you bark your shins on them!  You can successfully walk up steps that are 0.5m high, but it's painful.  Steps that are about 0.3m high don't injure a normal human size avatar.

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Posted
On 3/18/2013 at 4:50 PM, Rolig Loon said:

Aha!  No, I was wrong.  :smileysurprised:  You can turn off the little BUMP sound, but only if you use the Firestorm viewer. Open Advanced >> Debug Settings and look for FSPlayCollisionSounds.  Set it to FALSE and the BUMP goes away.

It is now called EnableCollisionSounds.

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