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Hud building


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Either select the HUD (while worn) with edit mode and experiment with the orientation values to turn it around (I would guess make Z 180 if it attaches with no rotation applied).

Alternatively, build the hud such that at ZERO_ROTATION, the front of the object faces east when rezzed on the ground. (or is it facing west? Whichever you currently have it, just invert).

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When making huds, it's very important to remember to make the main face of the hud -- the one the user sees by default -- face 4, or the one the red arrow goes into when first the prim is rezzed.   That way, the user sees the main face when the hud is at its default rotation of ZERO_ROTATION (all the rotation spinners at 0).

If you do it any other way, you are pretty much guaranteeing yourself problems if you need to move the hud around or turn it. It's the reason why some huds tend to vanish off the side ot the screen.

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