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How can I fix the textures on .dae models I import from Sketchup?
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Rolig Loon
Map them correctly? :smileytongue:
It's hard to answer without knowing what you mean by "wrongly mapped". The placement of textures on your model depends on how your UV map was made, which involves more than just unwrapping your model. Each area on the UV map has to be rotated properly and sized appropriately for the texture it's going to receive (or your textures have to be rotated and sized to fit the areas on your UV map). You may have to save more than one UV map to handle complex areas or detailed textures on your model. A UV map won't reflect any geometry changes you make after you unwrap your model, so be sure that you are using the most current UV map.
You may want to pose your question with more detail in the Mesh forum, where you'll get more specific answers.
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