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why does my avatar show as a white cloud in the sl viewer but not in phoenix ? rebake not helping.


vanity Daines
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Phoenix is a 1.23 based viewer and much lighter on computer resources than LL's v3. Depending on your computer specifications and network connection (it would help if you posted details of both; wireless network not recommended) that may be a cause but I suspect it's more likely a cache issue as each viewer uses its own cache and your v3 one may be corrupted in some way. I suggest you clear the v3 cache and see what happens. If still no luck, try disabling HTTP Textures in the Develop Menu CTRL+ALT+Q.

There is a helpful page on bake fail here which applies to all viewers:

http://wiki.phoenixviewer.com/doku.php?id=bake_fail

Edit: You can add comments to your post using Options > Edit to the right of it.

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Phoenix is a 1.23 based viewer and much lighter on computer resources than LL's v3. Depending on your computer specifications and network connection (it would help if you posted details of both; wireless network not recommended) that may be a cause but I suspect it's more likely a cache issue as each viewer uses its own cache and your v3 one may be corrupted in some way. I suggest you clear the v3 cache and see what happens. If still no luck, try disabling HTTP Textures in the Develop Menu CTRL+ALT+Q.

There is a helpful page on bake fail here which applies to all viewers:

http://wiki.phoenixviewer.com/doku.php?id=bake_fail

Edit: You can add comments to your post using Options > Edit to the right of it.

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Rendering the avatar is a special case. It is a more complex process than rendering in the rest of Second Life. The idea with avatars is to save CPU cycles on users' computers and the SL servers. The idea requires your viewer to download all the textures that make up your avatar and its clothes; a shape, skin, top, pants, hair, and shoes textures. The viewer ‘bakes’ those into a single composite texture. You see your avatar render nice and sharp when that bake completes. Then your viewer uploads that composite texture for all to see. That saves others downloading all the individual textures and baking them. Your avatar goes blurry as it downloads and decompresses the composite texture you just uploaded and it becomes sharp when that process finishes. You are the only one that sees the double blurry for your avatar.

If that process hangs or fails there is a problem. Where it fails affects what you or others see.

You can try the old standby quick fixes for avatar rez problems:

  1. Change your active group or group tag.
  2. Press rebake (Ctrl-Alt-R) once a minute for 3 minutes.
  3. Change your bald.
  4. Change your shape.
  5. Move to another region and try 1 to 4 again.
  6. Still failing, turn off HTTP Get Texture. – Debug Settings: ImagePipelineUseHTTP = False.
  7. With HTTP Get off, press rebake once a minute for 3 minutes. Once baked correctly change ImagePipelineUseHTTP back to TRUE.

When those fail, check your connection as it is the most likely problem: Troubleshoot Your #SL Connection

There is a longer explanation of the problem here: #SL Clouds, Grey, and Blurry Avatars.

More in depth fixes are here: Avatar Render Problems: Ghost Cloud Smoke Ball Ruth.

This whole avatar render process is changing now. It will be February or March 2013 before the process is replaced. So, we have to deal with it for now. But see: Second Life Changes Coming

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