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Is it possible to simulate the effect of spin on a ball projected in SL
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Rolig Loon
That would be lovely, but as you know, there's no "air" on SL to interact with. A physical ball will recognize collisions with the ground or water, or with non-phantom objects, but not with non-existent air. You'd have to write a rather complicated script, probably with llSetKeyframedMotion, to define a path along which the ball is supposed to move, thus faking the effects of aerodynamics. You could maybe feed that script a "random" path when the ball is launched, but it would be a pre-determined path from that point on. It might be convincing to a point, but not very satisfying to a physicist or a baseball fan. :smileysad:
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