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Bump triggered gesture help


SimplyMilk
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kinda like this?

default{    touch_start(integer num)    {         llPlaySound(llGetInventoryName(INVENTORY_SOUND,0),1.0);            }    collision_start(integer total_number)    {        integer type = llDetectedType(0);        if (type & AGENT_BY_LEGACY_NAME )            llPlaySound(llGetInventoryName(INVENTORY_SOUND,0),1.0);    }}

 

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That's what llGetIventoryName(INVENTORY_SOUND,0) does.  That says, "Use the first sound (alphabetically) in this object's contents."   If you'd rather not do that, because you have more than one sound there or because you want to play a sound that you reference by its UUID, just name it directly.

llPlaySound("Buffalo_snort",1.0);

or

llPlaySound("a822ff2b-ff02-461d-b45d-dcd10a2de0c2",1.0);

The LSL wiki is your friend >>> https://wiki.secondlife.com/wiki/LlPlaySound

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