joniveehernandez Posted January 15, 2013 Share Posted January 15, 2013 Hi Guys, I'm trying to create an object that display a different texture depends on what data I get. below is only an example that i want to display only the green circle in my object as a texture but the red and yellow circle must not be visible. I got the idea from a CSS technique called sprite. Not sure if that's possible in LSL using only 1 texture. Since i was confuse trying out the Prim texture repeat and offset. Link to comment Share on other sites More sharing options...
Rolig Loon Posted January 15, 2013 Share Posted January 15, 2013 You have the right idea. If the three circles are on a single texture, all you have to do is put it on a prim face that is as wide as it is tall, set the horizontal repeats to 0.333, and offset the texture left or right each time you want to select a different circle. You don't need much magic to figure this out. Adjust the repeats and offsets manually with your Build/Edit tool and remember the numbers. Then put those numbers into your SLPPF function call. You're done. Link to comment Share on other sites More sharing options...
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