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How to get the center position of a parcel?


brightacs
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If you are on the ground, Control-Alt-Shift-P will turn on or off property lines. These lines will show the edge of each parcel (unless the ground is covered up). To find the position in numbers, use the Build menu to rez a box, make it small, keep the box in Edit mode, and move the box untill it is right on the property line. Then read the position of the center of the box in the edit "Object" tab. It will give you X, Y, and Z numbers. X is East, Y is North, and Z is elevation.

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If you are on the ground, Control-Alt-Shift-P will turn on or off property lines. These lines will show the edge of each parcel (unless the ground is covered up). To find the position in numbers, use the Build menu to rez a box, make it small, keep the box in Edit mode, and move the box untill it is right on the property line. Then read the position of the center of the box in the edit "Object" tab. It will give you X, Y, and Z numbers. X is East, Y is North, and Z is elevation.

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All Parcels are not square.

Regions are square.

Not sure what you want to do.

I suspect, that when a Parcel's coordinates are entered in the World Map search field, and the Land Parcel does not have a set landing point, the Map Beacon may center upon the plot. You would have to test that on irregular shaped parcels (plots).

I know that just entering the Name of a Region on the map, will place the map beacon centered in the region. 128x128

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