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Mesh that corrupts after being in world.


Charlotte Bartlett
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I have a Mesh building.  And it was all aok until an hour ago.

Now it's gone to a weird wire format when you click on it with the script error yellow triangle.

Has anybody experienced this, I can raise a bug report but I wanted to see if I was alone first (or it was my own actions).

I got this twice yesterday on uploading (at a cost of 10 bucks a pop as I was uploading with textures on a complex build).  However this one had successfully uploaded and been in world at least 24 hours before it popped!

 

Mesh Corruption_001.jpg

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Actually I need to revise that statement.  ETA

The popped mesh has no alpha.  However part of the build has windows with TGA textures on 32bit channel; the mesh it self was imported with the TGA textures applied to the materials.  Some of those windows are part of the linkset....

So I just reinstalled the viewer and did a clean install. 

Guess what - now ok.

/me bangs head.... so it's viewer related so technically good news as my work is intact again.

 

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