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Posted

You might get a better response by writing out your question. It's a bit difficult to tell what you are asking and five minutes of watching a video without knowing what we are looking for ----- :D  Just a thought.

Posted

You are having two issues, one can be easily fixed, the other I know no solution for.

You are missing the UV data. This is what causes the texture to show up the wrong way. Instead of OpenCollada, use the Autodesk FBX plugin to export from 3ds Max.

The fact you can't upload the texture with the ubject is because the path can't be found by SL. Easiest is to upload your texture seperately, like you did.

Posted


Jumbomahmo wrote:

 

But Texture did not work in Second Life

So my question again...

Is your problem the fact you have to upload the texture seperately or is it that your uploaded texture doesn't look the same on your object in SL as it does in 3ds Max?

Then my answer again:

I know no fix for the first issue,

but using the 2011.3 exporter I linked earlier instead of the OpenCollada exporter you used in the video will fix the second issue.

Posted

I don't know why you want a baked texture. That added a whole new problem.

The old problem is fixed, you probably didn't even notice. By the way, you can export to .dae instead of .fbx with the Autodesk fbx plugin. Then you don't have to convert.

Your new problem is multiple UV channels. You bake on a different channel than your object uses.

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