161488303349 Posted February 14, 2013 Share Posted February 14, 2013 if you were to have this argument with the programmer lindens then they would argue that is nothing wrong with either ruler. bc they both the same measure the avatar appearance ruler is correct bc is the measure of Agent Height. the prim ruler and agent height are the same they would then argue that the avatar rendering code is incorrect. it not render the avatar correctly to their way of thinking is the code that renders the avatar mesh that has to be changed. not the code that calculate agent height edit: what Coby said (: Link to comment Share on other sites More sharing options...
Phil Deakins Posted February 14, 2013 Author Share Posted February 14, 2013 Whatever they would say, the avatar height that's stated in its edit box gives the wrong information, which means that we (in general) use 2 different rulers to measure things - one for the avatar height and another for prim measurements - and, therefore, avs and objects that are made using RL measurements are wrong, as compared to RL, when they are put together in SL. Link to comment Share on other sites More sharing options...
Coby Foden Posted February 15, 2013 Share Posted February 15, 2013 Phil Deakins wrote: Whatever they would say, the avatar height that's stated in its edit box gives the wrong information... They should make a temporary adjustment to the Editing Shape dialog. Something like: ... erm? Link to comment Share on other sites More sharing options...
161488303349 Posted February 15, 2013 Share Posted February 15, 2013 Coby Foden wrote: ... erm? jejejjejeje (: Link to comment Share on other sites More sharing options...
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