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if you were to have this argument with the programmer lindens then they would argue that is nothing wrong with either ruler. bc they both the same measure

the avatar appearance ruler is correct bc is the measure of Agent Height. the prim ruler and agent height are the same

they would then argue that the avatar rendering code is incorrect. it not render the avatar correctly

to their way of thinking is the code that renders the avatar mesh that has to be changed. not the code that calculate agent height

edit: what Coby said (:

 

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Whatever they would say, the avatar height that's stated in its edit box gives the wrong information, which means that we (in general) use 2 different rulers to measure things - one for the avatar height and another for prim measurements - and, therefore, avs and objects that are made using RL measurements are wrong, as compared to RL, when they are put together in SL.

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Phil Deakins wrote:

Whatever they would say, the avatar height that's stated in its edit box gives the wrong information...

They should make a temporary adjustment to the Editing Shape dialog.  Something like:

Edit-shape-dialog.jpg           Ermm.gif ... erm?

 

                                                      images.jpg

 

                                                                

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Coby Foden wrote:

Edit-shape-dialog.jpg
          
Ermm.gif
... erm?

 

                                                     
images.jpg

 

                                                                

jejejjejeje (:

 

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