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Second Life in 2014


Porky Gorky
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Ok I know this is necro posting but thought I would share my thoughts on this matter as I just discovered this post while doing a search for SSB. I think with the coming SSB(Server Side Baking) in SL that this opens up the door to some very new opportunities and even helps sustain the life of SL longer as this will make it easier for new mobile viewer apps to be created that will work much better with SL then some of what's currently available. Apps and portability seem to be the wave of the future when it comes to gaming and technology. I see LL taking some steps to try and adapt to the future of technology.

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Yes, SL is still here - at about the same level it was in 2008. SL has survived five years of weak leadership, poor strategy, bad management, underinvestment, damaged branding and downward stagnation. Linden Lab is now in purgatory with CompuServe and Yahoo.

It is therefore a testament to the initial genius of Second Life as a virtual political economy that has kept it alive in spite of Linden Lab's best efforts to mess it up. Imagine what SL could be under good management!

As for 2014, I believe Linden Lab is sick to death of Second Life and wants desperately to sell it. I also believe that vibrant, innovative companies such as CCP Games have proven the business case for virtual worlds. It is only a matter of time before a smart company buys Second Life and reaps the rewards of its true potential.

See:

http://www.forbes.com/sites/insertcoin/2012/12/28/eve-onlines-executive-producer-explains-how-the-game-is-still-growing/

http://www.businessweek.com/articles/2013-04-18/multiplayer-game-eve-online-cultivates-a-most-devoted-following

http://uk.ign.com/articles/2013/05/14/how-eve-online-still-thrives-10-years-later

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I'll add my 2 lindens, Porky!

Let's see, I think SL will be around for many years. At least until 2015. It will continue to decline at it's current rate, unless many of the top merchants close up. If that happens, than the decline with quicken.

Personally, because of the lack of fixes in my field, I'm not enthusiastic about SL anymore. These things have not been fixed in my 6 years here, and I have no hope at all that they ever will be addressed. I've spent the past year mostly working on other platforms, and building a business outside of SL. LL lack of interest, direction, and communication forces me to seek other more stable sources of income.

Now, there are areas that are growing in SL, or that have more things to be excited about, like mesh and Gaia's Avastar in Blender, but I'm not sure how much any of this will help. If other merchants start seeking other sources, as I have, than SL will not last long.

 

MY BIG IDEA FOR LL

IMHO, I think LL has to take the bull by the horns and do somelthing somewhat drastic. I know I'm going to piss some people off, but I think LL should begin releasing complex scripts for public use. I mean, they are mostly coders, so let them code our world. I love independent coders but good 1's are hard to find and harder to stick with. Plus, with every1 writing their own code for things, we get a fragmented independently minded cluster fluck. Imagine if LL wrote the main code for all the combat systems in SL, and then the merchants in SL do whatever they want with it. We'd have more people actually creating instead of banging their heads about code. Maybe LL also controls the servers to keep track or stats in this combat game.  Or maybe they write code for a full on RPG. We'd also eliminate alot of really bad code out there. There are lots of complex systems code that LL could write for the community.

I only got this idea from looking at the code that LL wrote for a complex navigation system for pathfinding animals. Of course, not being a coder and the code not well commented, I had no clue how to implement it. So, yeah, LL could write some nice code but they would also need to explain it and comment in the code better.

 

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Let me give my theory about why Second Life may be losing it, the major reason. It's been all about money and therefore all about commercialism. It should be like a 3D version of Facebook with 3D games and better interaction and the ability to use a name of your choice than a forced name. Maybe if everyone had a free "home" and they only charge money for extra features like they do for facebook. The problem too is that Second Life money can be exchanged back for actual money. In the casino game I play via facebook, you can buy chips with real money but not sell them for such. Otherwise all it seems is walking around looking at mostly ads and some nice 3D buildings. imagine if there were more connection with "first life" this could be the next big thing, or otherwise it fades away. put it this way, most of my friends have a facebook presence, and none of them are in Second Life.

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Porky Gorky wrote:

 

Do you think we can make it to 2014?

 

NO.

Clearly we will NOT make it to 2014. All the signs point to... um... er... (looks at calendar) ... Clearly we not make it to 2015.

(Its like an end of days cult in here sometimes, every time the apocolypse comes and goes and folks are still around, we just slide the date back a little and claim that other date was a math error.)

:D

 

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Lucky Winnfield wrote:

Let me give my theory about why Second Life may be losing it, the major reason. It's been all about money and therefore all about commercialism. It should be like a 3D version of Facebook with 3D games and better interaction and the ability to use a name of your choice than a forced name. Maybe if everyone had a free "home" and they only charge money for extra features like they do for facebook. The problem too is that Second Life money can be exchanged back for actual money. In the casino game I play via facebook, you can buy chips with real money but not sell them for such. Otherwise all it seems is walking around looking at mostly ads and some nice 3D buildings. imagine if there were more connection with "first life" this could be the next big thing, or otherwise it fades away. put it this way, most of my friends have a facebook presence, and none of them are in Second Life.

Errrmmm...did you forget M. Linden who basically attempted to turn SL into Facetwit and was probably the least popular of all the CEOs to date?????

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