KarjamP Posted December 9, 2012 Share Posted December 9, 2012 Adobe released a C/C++ compiler targeting the Flash Player. http://gaming.adobe.com/technologies/flascc/ Perhaps there can now be a bowser based viewer because of this? It's a free tool, but only if you sign up to their "Creative Cloud" membership (which is also free, BTW). Link to comment Share on other sites More sharing options...
Jean Horten Posted December 11, 2012 Share Posted December 11, 2012 Flash is more or less dead and will be replaced by HTML5 in the nearer future. Fully featured browser based viewers would not make too much sense at this time, they would be slow and irresponsive. WebGL for example is 90% slower than OpenGL, and I am sure that noone would like to use a browser based 'viewer' that delivers stunning 2-5 fps in low graphics J. Link to comment Share on other sites More sharing options...
KarjamP Posted December 11, 2012 Author Share Posted December 11, 2012 This article would explain why saying HTML5 would replace flash is nonsense. While it may eventually replace Flash as a common tool, it doesn't mean Flash would be phrased out. In fact, Adobe is currently making it powerful enough to run console-quality games. It can run Unreal Engine games, as revealed here. In other words, it'll be repurposed to have other uses on the web like web game developement. Therefore, I say we can still port it to Flash. Link to comment Share on other sites More sharing options...
Jean Horten Posted December 11, 2012 Share Posted December 11, 2012 Yay, flash can run unreal..... Takes 3 minutes to download the 'assets', 1 minute to downlad the executable ( 32mBit/s cable here) and then I am able to see water, a black sky and some bushes floating in between?? Installed Flash vesion: 11.2.202.243, Browser Firefox 17.0.1 Very convincing. I'd go completely nuts if this happened in Sl, downloading the world and my inventory for an hour, and then seeing nothing but water and sky.... Flash is dying, face it, the new windows RT Tablets don't offer full flash support anymore , iOS never has supported flash, Android has stopped supporting flash in V 4.0, flash development as stand alone plugin for Linux has been stopped too, it has been and still is unsafe, slow and proprietary, so why use an outdated, dying and slow technology? J. Link to comment Share on other sites More sharing options...
Perrie Juran Posted December 11, 2012 Share Posted December 11, 2012 You Tube has been working with HTML5. I had started having problems with many videos not playing. I do not remember 'opting in' to the trials as stated here, but that is what happened to me. http://www.youtube.com/html5 Link to comment Share on other sites More sharing options...
KarjamP Posted December 11, 2012 Author Share Posted December 11, 2012 Second Life dynamically downloads assets, as the world's objects, avatars, buildings, etc. are made by the people who made it. Which is why it's always downloads stuff. Of course, you may have already know that. :smileytongue: The client itself is only about approx 30MB compared to the over (i guessing) 100MB that the Unreal Engine demo has (it downloads all the assets in one go). By the way, Flash isn't dying, as it's still supported by Adobe. Why wouldn't they make Flash this powerful if it didn't? Even if HTML5 replaces Flash, Flash would still be used (if not for web apps and games, then for animations). For now, though, HTML5 is primitive compared to Flash. Why can't we support Flash now? If HTML5 ever gets as advanced as Flash as well as having a C++ compiler for it like what Flash currently has, then we can consider supporting HTML5. See this for myths about HTML5. One of it is about it killing Flash. Another one is "HTML5 won’t be ready till 2022." (quoted from the article). Link to comment Share on other sites More sharing options...
Nalates Urriah Posted December 12, 2012 Share Posted December 12, 2012 Smartphones and tablets do not support Flash. Before Steve Jobs died he explained why Apple decided not to support Flash. Google for it. More and more devices and browsers have given up on Flash. Adobe has a big investment in Flash. But, they have been falling behind in device support. I use the CS6 packages. They are trying to move users into cloud based software. Their installable software in CS6 has lots of problems and they are slow updating it. To get work done I switch back to CS5 Dreamweaver. This is some of the problem that Jobs complained about. The problem is Adobe has gotten fat and sloppy, IMO. So, they may continue to support and hype Flash for another couple of years. But, the industry is abandoning the Flash product. A number of people are posting their displeasure with CS6 Dreamweaver. More with the cloud computing idea. If your Internet connection is down you can't work. Dumb. Adobe has some serious problems. Flash is dying. HTML5 is taking over. Link to comment Share on other sites More sharing options...
KarjamP Posted December 12, 2012 Author Share Posted December 12, 2012 I didn't start this topic to discuss "Flash is dying, HTML5 is taking over". I started it to discuss whenever to port the viewer to Flash. Flash is still available as a plugin for major PC browsers, and IE10 and Google Chrome both still have it built in. Besides, even if there's no plugins for Mac OS X or something like that, the dominant computers are ones with Windows operating systems, not IMacs. If one wants a client for smartphones, then one can develope a version FOR the smartphones. Even if GPL-based coding can't be used, it's possible to do a Clean room design on the client itself to recreate it without the GPL'd components. Link to comment Share on other sites More sharing options...
Jean Horten Posted December 12, 2012 Share Posted December 12, 2012 I don't see a demand for creating a slow viewer based on a dying technology J. Link to comment Share on other sites More sharing options...
KarjamP Posted December 12, 2012 Author Share Posted December 12, 2012 HTML5 killing Flash is a myth according to here. Sure, HTML5 would eventually dominate the market, it doesn't mean Flash would be deprecated. Adobe seems to be repurposing it for web-based programs like games (like that Unreal Engine example). Also, it said that the working draft for HTML5 is closed ("meaning nothing more can be added or significantly changed") in 2009. It's not outdated if current features of Flash can run Unreal Engine. If this doesn't say about "Flash is dying", then Adobe has a very detailed roadmap detailing developement of the Flash Player. If it is dying, then why is Flash still being improved upon? Sorry if I came about as rude, it's just that I don't think it's dying. Yes, HTML5 may replace it as the dominant tech, but it won't kill it. Link to comment Share on other sites More sharing options...
leliel Mirihi Posted December 12, 2012 Share Posted December 12, 2012 Jean Horten wrote: Fully featured browser based viewers would not make too much sense at this time, they would be slow and irresponsive. WebGL for example is 90% slower than OpenGL, and I am sure that noone would like to use a browser based 'viewer' that delivers stunning 2-5 fps in low graphics J. https://a.cloudparty.com Link to comment Share on other sites More sharing options...
KarjamP Posted December 13, 2012 Author Share Posted December 13, 2012 Okay, that prooves that HTML5 can be used as a platform for a virtual world. If one wants to port it to HTML5 (which not all browsers support, and not too fully by some other browsers unless they have plugins), then one can use Emscripten to port it. Sorry that I've got angry, it's just that I don't want to hear people saying "Flash is dead", "I don't want to support old technology", "HTML5 is killing Flash", etc. because I don't think those are true. Like I've said in my previous post (which I've edited to make more sence), HTML5 may replace it as the dominant tech, but it won't kill it outright (Okay, I've added a word here and deleted one). Link to comment Share on other sites More sharing options...
Jean Horten Posted December 14, 2012 Share Posted December 14, 2012 Tell me one advantage in using a proprietary technology that is not available for all platforms like adobe flash over a free technology like HTML5. J. Link to comment Share on other sites More sharing options...
KarjamP Posted December 14, 2012 Author Share Posted December 14, 2012 Well, it's powerful enough to run Unreal Engine, that's one. If one wants to see if Second Life can run in HTML5, then they can try compiling it in Emscripten. That is, if they can find the libraries required for it. Link to comment Share on other sites More sharing options...
Jean Horten Posted December 18, 2012 Share Posted December 18, 2012 Flash being Powerful enough to run the unreal engine is an advantage? Interresting. J. Link to comment Share on other sites More sharing options...
KarjamP Posted December 18, 2012 Author Share Posted December 18, 2012 What makes you say that? Also, most of the computers out there have Windows installed on them, as well as Flash. Also, Adobe has some reasons why you can use Flash. Link to comment Share on other sites More sharing options...
Jean Horten Posted December 18, 2012 Share Posted December 18, 2012 I asked you to tell me advantages of flash..... J. Link to comment Share on other sites More sharing options...
KarjamP Posted December 19, 2012 Author Share Posted December 19, 2012 I thought I've already tried through the previous post. Does anyone click on links? Link to comment Share on other sites More sharing options...
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