Eilfie Sugarplum Posted December 6, 2012 Share Posted December 6, 2012 I've made a mesh head and have put some eyes in the sockets that I want to move like normal SL AV eyes do.. I've parented the head and 2 eyes to the armature with empty weights, then assigned the Head weight to the entire head, and the respective Left & RIght eye weights to the eyes. When I began posing my model, the eyes went in either direction and kind of rolled back into their sockets. What's going on here? How can I correct this. Link to comment Share on other sites More sharing options...
Oblong Crumb Posted December 8, 2012 Share Posted December 8, 2012 Hi Eilfie did you make mHead parent to mEyes? Then all verts in your left mesh eye should have a weight of 1.00 to mEyeLeft bone. In 3dsmax you can exclude the eye verts from all the other bones but I don't know how in blender. Link to comment Share on other sites More sharing options...
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