Sixx Yangtz Posted October 27, 2012 Share Posted October 27, 2012 I'm new to making mesh and have been picking at Blender and Maya for fun. I've been making a clothing item from scratch and having fun learning how to do so. I'm using the "med" male standard size model to do this and the question I have is what if I make an awsome shirt and want to make one for all the standard sizes? How do designers make a copy for each size? I'm sure there has to be an easy way and not have to go through all these steps for each size? Link to comment Share on other sites More sharing options...
Sae Luan Posted October 27, 2012 Share Posted October 27, 2012 You will have to manually resize it for each shirt, however if you use the sizing kit I link to on my rigging in Maya tutorial, it's a snap. http://saeluan.com/tutorials/maya/rigging-mesh-in-maya/ Once you get done exporting one standard size shirt, you'd simply detach the skin, turn off the size avatar you previously rigged to, and turn on the size avatar you want to rig for. Make a few minor adjustments to the mesh to fit the new size, then bind skin, import skin weights, and you're ready to export again! For me it only takes about 5 minutes per size. 4 Link to comment Share on other sites More sharing options...
Sixx Yangtz Posted October 27, 2012 Author Share Posted October 27, 2012 Thank you! :smileyvery-happy: Link to comment Share on other sites More sharing options...
Sae Luan Posted October 27, 2012 Share Posted October 27, 2012 Feel free to contact me if you need any additional help on the rigging process and such. Link to comment Share on other sites More sharing options...
Azaiya Aeon Posted October 28, 2012 Share Posted October 28, 2012 I have been wondering about this too! I am making my first venture into the world of rigged mesh and trying to figure out what to do about the size. I'm rigging in blender so I can't use fancy resizing scripts, but having access to them sizes is really helpful. Thank you! Link to comment Share on other sites More sharing options...
Nisha Clip Posted October 30, 2012 Share Posted October 30, 2012 Hello Sae I did downloaded those standart sizes and iv'e got some strange looking skeleton there in maya 2011 http://i.imgur.com/DV65T.jpg anyway i can fix that? or i can just make new one? Link to comment Share on other sites More sharing options...
Nisha Clip Posted October 30, 2012 Share Posted October 30, 2012 ok i found out >.< Display -> Animation -> Joint Size ) Link to comment Share on other sites More sharing options...
Paulyta Miles Posted November 13, 2012 Share Posted November 13, 2012 for fit that: You need to change your joint size. Go to the preferences and under Kinematics, change the joint size to something like a 0.03. and for adjust the view home: Maya default is also Y as verticle, so you'll want to switch that for Second Life use via Windows>Settings/Preferences>Preferences>>Settings>World Coordinate System Link to comment Share on other sites More sharing options...
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