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Pathfinding and Sim Performances


Prokofy Neva
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Right now, I'm looking at the menu on my homestead, and comparing the collision scores of my beloved sion chickens, that Falcoln Linden has called "nonperformant" (!) versus some NPC characters being tested with the new pathfinding scripts.


And here it is:

0.410   sionChicken
0.410   primavimator
0.450  swordsmen NPC
0.450  Agave Plant Pathfinder
0.410  sionchicken
0.410  sionchicken
0.460  Agave plant pathfinder
0.450  primavimator

Now, I am not one to fear colisions. Collisions are the heart of Second Life! Without collisions, there is no Life. It's more about minimizing them, no? But I do turn a weather eye on Linden pronouncements that there latest Shiny Thing doesn't impact sim performance -- see Windlight, for example.

On this sim, with these NPCs wandering around and two avatars, TD is still optimal 99 and FPS is 45. Script time is 2.83 and spare time is a generous 16.739. What's not to like?

Perhaps someone could tell me the optimal range for the Pathfinding statistics now:

AI step time 1.45
skipped silhouette step 8/sec
characters updated 87.7

 

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