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"Sleep " Time in statistics window


Darleen Emerald
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Darleen Emerald wrote:

Does anyone know why  sim server  "sleep"  time is  now equal to "Spare" time?

perhaps Oskar  or Mastro  can explain this?

thanks  
:)

 

 

The server program is set up so that it can simulate everything going on in a region 45 times a second - these 45 events are called "frames." (This has nothing to do with the VIEWER frame rate, which is dependent on your graphics card.) If everything going on in a region totals up taking more than 1/45 of a second, the server runs fewer frames for a second and you get server lag.

If everthing ends up taking LESS than 1/45 of a second, though, there's no advantage to running more than 45 frames in a second because everything in SL is built around a server rate of 45 and if it got faster things would start to misbehave. In a lightly-loaded region the time left over from running the processes in a 1/45 second frame is called "spare time" and to keep the clock running normally the server uses this time up by doing nothing for a calculated length of time. This timed  nothingness is called "sleep". As you can see, it would make sense for "spare time" and "sleep" to be right around the same number.

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