meriilion Vyper Posted September 26, 2012 Share Posted September 26, 2012 I am going to start to look at the pathfinder scripts, does anybody know whether you can use or adapt the scripts for flying objects. I have some characters that patrol around a sim using a variation of the old stinker script, but I have noticed that they get stuck when they meet an object in the sim now, so would like to change the scipt to the pathfinder wander Link to comment Share on other sites More sharing options...
Theresa Tennyson Posted September 26, 2012 Share Posted September 26, 2012 Right now pathfinding characters have to be on some sort of surface, and it looks like it can't be phantom. You could put a transparent, walkable surface in the sky your creatures can wander on and they'd avoid obstacles that stick through it, but they can't just stay in the "air." You may also be able to work out some sort of invisible "stilts" under the characters so they will wander on the ground but appear to be flying. Link to comment Share on other sites More sharing options...
meriilion Vyper Posted September 26, 2012 Author Share Posted September 26, 2012 Thanks - so one obtion may be to link to a root prim which tracks the sim surface, the object would then at least follow the terrain a set height above Link to comment Share on other sites More sharing options...
Theresa Tennyson Posted September 26, 2012 Share Posted September 26, 2012 I just found this page that has a lot of suggestions for various behaviors, including "flying." http://wiki.secondlife.com/wiki/Modular_Pathfinding_Kit Link to comment Share on other sites More sharing options...
meriilion Vyper Posted September 27, 2012 Author Share Posted September 27, 2012 Thanks thats useful, I wonder whythe character height seems tio be only limited to 10m, but i may try the float technique which would at least give me some hovering beasties, Link to comment Share on other sites More sharing options...
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