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tyr567

Uploading question

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If you are hoping to upload a mesh object, read this overview first >>> http://community.secondlife.com/t5/English-Knowledge-Base/Uploading-a-mesh-model/ta-p/974185 .  The mechanics of creating and uploading a mesh object are not difficult.  The tricky step is knowing how to optimize your model so that it has the lowest Land Impact possible in world.  You may also want to read more about LI here >>> http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-land-impact/ta-p/974163

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If you are hoping to upload a mesh object, read this overview first >>> http://community.secondlife.com/t5/English-Knowledge-Base/Uploading-a-mesh-model/ta-p/974185 .  The mechanics of creating and uploading a mesh object are not difficult.  The tricky step is knowing how to optimize your model so that it has the lowest Land Impact possible in world.  You may also want to read more about LI here >>> http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-land-impact/ta-p/974163

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tyr567 wrote:

[ .... ]

I was thinking items like sploders and tip jars. Would that still be considered mesh?

It doesn't make any difference whether you made a tipjar or a doghouse.  What counts is how you made it.  Since you used Sketch Up, it's probably mesh.  You'd export it as a Collada (dae) file to be uploaded to SL.  You could have made your objects as sculpties too, so they'd be uploaded to SL as TGA files to be applied as UV maps.  Of course, for something as simple as a tipjar I wouldn't do either one.  Unless I were making a deluxe model, I'd just use standard prims and my in-world tools. 

 

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You can upload Sketchup objects as Meshes to Second Life, but it's complicated.

The current Sketchup version won't create a Collada (.dae) file that SL can use.  You will have to save it as a .dae, then upload it to Blender (another free modeling program), and then re-export it from there.

Even then, models made in Sketchup are often "corrupted" in one way or another, since Sketchup permits some conditions that don't make a mathematically "clean" mesh.

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