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HOw do we put wallpaper on our house walls


bellalovesmiile
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If you have permission to modify the house, you can change the texure or color on any surface.  The simplest way to change a texture is to drag it from your inventory and drop it on the surface that you want to change. However, you should be aware of a few things....

1. Until you really know what you are doing, never change the texture on anything that you don't have a backup copy of.  When you change a texture, there's no "do over" unless you happen to have the original texture somewhere (which you usually don't).

2. A good builder will usually save prims by using a single prim for the wall or ceiling of two or more rooms.  If you change the wall in one room, it will change it in the others as well.

3. A texture often needs to be moved around on a surface or rescaled to look right.  That's a little more involved, but a skill worth learning.

4.  If you don't have permission to modify a building, you can't change the texture on its walls.  If you have enough prim allowance left, however, you can add a false wall that sits in front of the original one --- sort of like putting new drywall or wood paneling on a wall in  RL.

This is a large topic.  See an introduction at http://community.secondlife.com/t5/English-Knowledge-Base/Textures-and-alpha-channels/ta-p/700157 and http://community.secondlife.com/t5/English-Knowledge-Base/Build-Tools/ta-p/700039 .  Consider taking a free in world calss at Builders Brewery or Caledon Oxbridge University.

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If you have permission to modify the house, you can change the texure or color on any surface.  The simplest way to change a texture is to drag it from your inventory and drop it on the surface that you want to change. However, you should be aware of a few things....

1. Until you really know what you are doing, never change the texture on anything that you don't have a backup copy of.  When you change a texture, there's no "do over" unless you happen to have the original texture somewhere (which you usually don't).

2. A good builder will usually save prims by using a single prim for the wall or ceiling of two or more rooms.  If you change the wall in one room, it will change it in the others as well.

3. A texture often needs to be moved around on a surface or rescaled to look right.  That's a little more involved, but a skill worth learning.

4.  If you don't have permission to modify a building, you can't change the texture on its walls.  If you have enough prim allowance left, however, you can add a false wall that sits in front of the original one --- sort of like putting new drywall or wood paneling on a wall in  RL.

This is a large topic.  See an introduction at http://community.secondlife.com/t5/English-Knowledge-Base/Textures-and-alpha-channels/ta-p/700157 and http://community.secondlife.com/t5/English-Knowledge-Base/Build-Tools/ta-p/700039 .  Consider taking a free in world calss at Builders Brewery or Caledon Oxbridge University.

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