In some viewers, you can change a Preferences setting to make it so that when an object speaks, its name shows as (empty) or (no name), so that you are less likely to be fooled by a spoofing message. In Firestorm, for example, that option is in Preferences >> Chat >> Mark objects with (no name) when they speak to avoid spoofing. If I have that option enabled, I can tell the difference between a message that you send me and one that has been sent by an object named alexanderpampers. I can't be sure that this is the explanation for what you're seeing, but I suspect that it is similar. Of course, it could also simply mean that whoever scripted that message forgot to give it a name. In any case, it's a mild curiosity. If everything in SL worked that well, we'd be out of a job here in Answers. :smileytongue:
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Rolig Loon 26,962
In some viewers, you can change a Preferences setting to make it so that when an object speaks, its name shows as (empty) or (no name), so that you are less likely to be fooled by a spoofing message. In Firestorm, for example, that option is in Preferences >> Chat >> Mark objects with (no name) when they speak to avoid spoofing. If I have that option enabled, I can tell the difference between a message that you send me and one that has been sent by an object named alexanderpampers. I can't be sure that this is the explanation for what you're seeing, but I suspect that it is similar. Of course, it could also simply mean that whoever scripted that message forgot to give it a name. In any case, it's a mild curiosity. If everything in SL worked that well, we'd be out of a job here in Answers. :smileytongue:
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